![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#121 | |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
|
![]() Quote:
thanks seeadler/floopy and CO!! maybe this should be part of the readme so as to give those with issues something to try? |
|
![]() |
![]() |
![]() |
#122 |
Pacific Aces Dev Team
|
![]()
Amazing Reece
![]() The centered screen is the best solution posible for maps, but will you also implement it for normal screens? I suppose you will be limited for now to Layout Bar (Already done, as I see) and maps, right? That's probably the easiest solution, considering that there are many interfaces out there. ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#123 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I don't know if this will help anyone but i'm going to post it all the same.
Over the last week I have been playing with Windows 7 32bit and 64bit. In my playtime I have noticed that activating a lot of mods which contain a lot of objects (for want of a better word) risk causing CTDs when you use the High Res Fix. The same mods will load with no problem when using SH3 native res (i.e. no High Res Fix and native set to 1024 * 768) . It is possible that those experiencing CTDs are loading too many object heavy mods. Therefore I suggest you use a basic install to test this high screen mod BEFORE activating any other mods. If it works, you can slowly ramp up yer mods till you reach a limit (i.e. you get a CTD near the end of campaign load). Some people test mods using Missions rather than the campaign. After a lot of starting and restarting I would suggest you test by starting a new campaign in 1st Flot. in 1941. This way you get the VIIc and Kiel - this is the one test that tends to cause CTDs when you have object heavy mods. I hope this helps people isolate their CTD problems. For comparison my rig is: MSI 690i (reference) Motherboard E6600 Dual Core @ 2.4GHz (no overclocking) 4 GB decent Ram (Giel and Crucial combo) 2*650MB GTS8800 in SLI mode Windows 7 64 bit ultimate Object limits have most probably been one of the distinguishing factors of the variety of supermods, with each supermod having their own rules as to what does and doesnt end up in the final release. Some people like enhanced graphical effects, others like populated harbours etc. So each supermod team has had to make tough decisions as to what gets included. Perhapps the way forward is to have object heavy harbours when in a habour and then save and remod to have enhanced graphical effects and a 3d interior boat when at sea. Its a change in mod philosophy admittedly and it would require the ability to change mods mid patrol but it might just take the 'whole' SH3 experience to a new level. Coincidently, why is it 'tough' to remod in mid-patrol ? Cheers, UG |
![]() |
![]() |
#124 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: Dublin, Ireland
Posts: 137
Downloads: 56
Uploads: 0
|
![]()
Apologies if this has been brought up already, but I am wondering if it is not possible to stretch the interface with the widescreen mod, similary to what was done in the hi-res mod.
So have the correct aspect ratio for 3d and stretched 2d interface components.... Can this be done as an interem solution? Cheers, G |
![]() |
![]() |
![]() |
#125 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]() Quote:
![]() To Rubini, you PM box is full could you free up some space please! ![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#126 | |
Pacific Aces Dev Team
|
![]() Quote:
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#127 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
|
![]() Quote:
![]() If those views could stay locked to the left it would definitely give more flexibility as to what to do with the extra space, like extra large guages.
__________________
|
|
![]() |
![]() |
![]() |
#128 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
|
|
![]() |
![]() |
![]() |
#129 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
We are doing exactly this: just finishing a basic interface also to know better at the end the mod limitations. Now we already have a lot of knowledges on this matter, this way we can help the really GUIs guys to make things yet better. When you start to adapt yours GUIs to it please contact us at first. We can share a lot of useful knowledge that can make the work more easier&quick. ![]() @Reece: I will organize my PM box in some minutes... ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#130 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#131 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
|
|
![]() |
![]() |
![]() |
#132 |
Pacific Aces Dev Team
|
![]()
I'm sticking this thread due to its importance
![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#133 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]()
With regards to the GUI, wouldn't it be possible to just port over the GUI/Interface from SHIV since it will allow for different resolutions and then make changes (or mods) from there?
I still, for the life of me, can't believe somebody decided to lock the resolution at 1024x768 in the first place. Even back when this game was first released 1024x768 was way too low.
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
![]() |
![]() |
![]() |
#134 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Thanks Hitman,
I also think that it is a basic issue that probably is interesting for all we here. Even the guys that yet don't have a WS monitor will have one soon. And the idea here in this thread is really to we interchange ideas, founds and suggestions on the matter, to any mod or sh3 installation. By the way, i already finished the main work, I'm only testint it on the stock game and standard GWX 3.0 and finally will make the guide to "make it yourself" and also tricks and tips to porting any GUI to this mod. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#135 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]() Quote:
Very interesting, but 1360x768? That is sort of an oddball resolution. If I read correctly, it's the 768 that has to stay the same and that's why the 1360x768 resolution is the maximum? The reason I am asking is because I have a 2560x1600 and a 1920x1080 monitor and am not sure how this resolution will work (outside of native resolution looks horrible). Is it possible to have a 16:10 aspect ratio OR 16:9"? If I am going to use the WS fix, there is no way I can set my 30" panel to 1360x768 and have look anywhere near decent. Am I reading your post correctly i that we must use a resolution of 1360x768?
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
|
![]() |
![]() |
![]() |
|
|