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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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Coldcall your arguement overlooks the fact that most developers have gotten out of simulations all together. The exception is Oleg, but he is self financed. Other than that... nada. Add to that the fact that there have been several experienced independent developers that have actually started developing Subsims (Akula: Red Hunter anyone?) and then threw in the towel when they ran out of funding.
Subsims like Ubisoft are incredibly complex, expensive simulations to develop from scratch. The reason the Silent Hunter series makes some sense financially is that most of the code is already done and paid for so the development time is shorter than if you were building it from a blank C++ screen. And on the plus side, you have experienced developers who have a passion for Sub-sims involved. So... if you know of a self-financed, independent, experienced developer with oodles of money that has a passion for WW2 Subs then point them out to me, cuz I sure as heck can't find any. JCC |
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#17 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#18 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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However as it stands today, your first scenario is a pipedream :-) If only... The reason Ubi is stifling the market is because they can keep releasing half-arsed SH games because they have immense development resources, economies of scale etc..They can hedge their games portfolio because they have so many titles. |
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#19 | |
Seaman
![]() Join Date: Mar 2010
Location: Germany
Posts: 37
Downloads: 11
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#20 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
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#21 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
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However one of the reasons this has happened is because large groups like EA and Ubsioft have bought up many smaller independent developers. They have played the old game of buying up all your compeition and then you will have none, so we will soon be left with 3 or 4 large publishers who control the whole games industry. But i am optimistic that this phase of consolidation is nearly over now, and because the games market is so huge (and growing) smaller developers will start popping up again where they see holes in the market. |
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#22 |
Watch
![]() Join Date: May 2007
Location: Venice, Italy
Posts: 18
Downloads: 10
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I don't know about the sales. Just wanted to add a little comment about the price:
when I first searched for SHV here in italy I though it was a used copy because the price was 30€ and the game was out from not more than 10 days. I didn't buy it... I was suspicious, it seemed somehow too low to be real... so I went to another shop and... suprise! Same thing!!! That's an excellent price, if it wasn't for what I read about the DRM I would have bought it. I promise I will as soon as this copy protection farse will end... and I hope it will happen soon!
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Hitler reacts to UBI's new DRM http://www.youtube.com/watch?v=jzGNd98Hjo8 SO HILARIOUS! |
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#23 | |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
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#24 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
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There are a few indie developers with great potential.
The most expensive part of videogames are the assets. Graphics, sound and videos. But what we need is a stable, modular and easy to mod code base. That would be a great start. The community can then take care of the assets
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#25 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
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I also hope that we get the SH6 a meal.
But this debacle could have been planned or strategy, so from UbiSoft. Then all the indications are. I mean in the first weeks to sell the game best. Whether it's finished or not. Because it is not the gamer knows what he is buying. The publication was a disaster. No Advertising, no Marketing ... only at the end to the customer in good To maintain mood. The second UbiSoft knows it can not stopp Crackers Activity. The more secure the protection is the Game DVD ,l the more interesting for the crackers. So, this is applies to the time play. So who the shops in the first weeks go well and is money in the kitty! Then we make a Patsch corrects the errors and turn off our internet connection with Patsch with customers, because the support of server management and conservation are lot of money. And the gratest Diel is made. Added to which the customer is an action against the company Ubisoft or other companies could make a constant connection with the Private PC Spay because of the personal data. Microsoft has already gained experience here, apart from the attacks on the server. |
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#26 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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Member of the Subsim Zombie Army |
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#27 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
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If I worked in Marketing for Ubisoft, I would've made damn sure that Gametrailers.com did a review of SH5. That website has huge exposure. It's not too late for a review on there either, get on it Ubisoft, sheesh!
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***THE GENERAL*** |
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#28 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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It is my hope the Devs in Romania get released from UBISTANK and get with a GOOD niche market publisher (remember the SSI of old guys) and live their dream of developing a Silent Hunter that ALL can be proud of. Without a doubt, if the devs had more budget and another 6 months to a year on SH5 it would have been a thing of BEAUTY. In fact.... why didnt UBI have any beta testers....this would have elminated 90% of the bugs before release?? Is it Ubi's policy to NOT beta test? Such a shame as this community is not only full of subsim experts...but modders that UNDERSTAND the code and when things work as they should or not. And some of the BIG mod developers have PROVEN they can keep their mouth shut (GWX folks were great at keeping us guessing to the end) Why not tap that level love/dedication/devotion? |
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#29 | ||
Born to Run Silent
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There are excellent smaller developers out there, but I doubt very much any of them can make an AAA title like Silent Hunter that will match our expectations. Even before Ubisoft took over the SH series, there has only been one game that rose to the level of SH: Aces of the Deep. And Sierra, even with the crack Dynamix dev team ready to make a sequel, decided it was not profitable. They decided it was not profitable. Anything is possible, I suppose. But there is a lot more evidence that a game as good as SH3/SH4 can only be created by a large publisher like Ubisoft. And with a weak SH5, if anyone was going to try to take that market over, now would be the time. I haven't heard anything at all that remotely sounds like this will happen. EA is making a major sub game, but it will be like Battlestations: Midway, and it's X-box all the way, baby. Quote:
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SUBSIM - 26 Years on the Web |
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#30 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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absolutely, Ubisoft and EA have gobbled up the best once-independent talent in game development such as Bioware for instance. Look at Bioware now, they are not the same company that developed genre defining games like BG series, or KOTOR. |
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