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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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I haven't played long with the mod yet, but it doesn't seem compatible with the German localised version of the game. Some of the text and dialogue now appears in English (and sometimes very bad English - but I imagine that's Ubi's fault, not yours).
If the morale bug ever gets fixed, I imagine the morale boost should be toned down. Even now I find it a little too easy to get full morale.
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#2 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Is it possible to ....
If you do "Spam" the engine boost or whatever it is called, or use extreme speed to long, for one or both of the engines blow out - suffer damage ? Basicly, if you over push the equipment, it eventually needs to be completely stopped for maintanence or simply gives out forceing you to stop and fix it.
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#3 | |||
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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You could be right in the fact that maybe a 1 or 2 drop from either the bosun or cook may be a good thing to do. I am nearly done with the next version so will post it up shortly which will have a few things changed. Quote:
![]() It would have been nice if you could set random % with min and max but I do not have the skills. ![]() Basically the list below shows what you can manipulate with the crew uber powers. For me there are a few choices here 1. Use them to get the sub performance to realistic values as much as possible e.g. Max speeds, 2. Use them to provide a kinda skill set that can, IF used correctly, mean the difference between living or dying on a mission. 3. Uber them out so your average 7 year old has a uber sub. 4. Ditch them all together and leave this aspect out till fixed properly = long wait IMHO Right now, I am trying to get a mix of 1 and 2 whilst still making it in a such a way that as you level, it also represents some minor uplifts but nothing too far fetched. I also have to try and workout if promotions etc once added then take the game to a too gamey point. TorpedoLoadingTime TorpedoMalfunctions TorpedoSpeed TorpedoDamage SurfaceSpeed SubmergedSpeed RepairSpeed PumpSpeed HealSpeed CanRepairDestroyedItems GunsAccuracy GunsReloadTime GunsDamage DiveSpeed BatteryConsume FuelConsume SonarRange RadarRange DarknessPenalty LookoutRange EnemyRadioDFAirstrikeChance ReceiveContactChance ReceiveContactRate PlayerRenown CrewExperience SonarContactsAsVisual CrewMoraleDegenerationRate AffectUpTime AffectCooldown AffectPassiveBonuses TorpedoRange MaxDiveDepth TorpedoLoadingTimeSimple BatteryRecharge EnginesNoiseSignature RudderAngle RudderSpeed GunsRange ShellDrag ShellSpeed CO2LevelIncreaseRate CrewMorale CrewMoralePool RevealEnemyConvoys HighlightSonarTargets HighlightRadarTargets HighlightVisualTargets RevealMinefields LocateResupplyShip RevealShallowWaters ManTheDeckGun ManTheFlakGun Last edited by gouldjg; 03-23-10 at 12:50 PM. |
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#4 | |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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Rock 'n' roll is the only religion that will never let you down |
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