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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The japanese invasion forces had some purpose built ships to carry landing craft, but very few. Most were converted merchants. Once again, mostly from Iwashige-san's awesome site:
http://ww6.enjoy.ne.jp/~iwashige/modellist.htm ![]() ![]() ![]() ![]() |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The only purpose-built ship with a novel design (as a one of a kind, not terribly useful, IMO):
![]() They built other freighters with landing craft in mind, but they were basically regular ships, nothing like the very specific design above. ![]() ![]() ![]() |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Extremely useful (and COMMON) smaller, coastal merchants entirely missing from SH4:
"Fox Tare Dog" types (under 1000 tons, but look just like larger ships, leading to confusion): ![]() "Sugar Baker Sugar" types (like Fox Tare Dog, but engines aft): ![]() "Sugar Charlie Sugar" — Steel Sea Trucks. VERY common. ![]() |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
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"Sugar Dog" — Wooden Sea Trucks (many hundreds or thousands built).
![]() ![]() ![]() Overview: ![]() |
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#5 |
Pacific Aces Dev Team
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Wow excellent, someone with skills in modelling and a will to help
![]() What this game needs most in my opinion is MERCHANTS, MERCHANTS, MERCHANTS ... Just pick the existing ones and combine parts of them, or model many like those rightfully pointed out by keltos. But as many as you can produce is the best thing that can happen to the game ![]()
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One day I will return to sea ... |
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