![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Commodore
![]() |
![]() Quote:
![]()
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() |
![]()
It appears I have found some type of scripting dependancy or this MOD must be installed before starting a Carreer.
I added the Damage Assessment MOD while in port after I exited the game. JSGME did not report any conflicts. I am currently using the following MODS: RemoveUbiLogoandIntroMy crew voices stopped working when executing commands. Some Commands that worked fine before resulted in CTD, other commands didnt work at all. I exited SH5, removed this MOD and everything works fine. I even tried loading this MOD first and started a NEW Career and same problem persisted. That indicates some type of scripting dependancy from another MOD. Most likely the NewUI by TheDarkWraith. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
It just adds a block of code to an existing script. All the previous states are still valid, though it's possible the new state is not recognized by other scripts.
I don't see how any script that deals with the interface is dependant on the "crew state" of an AI ship though. ![]() Try it on a stock game, see if it works. Anyone else experiencing issues? Or not? Would like some feedback either way, see if it this is an isolated case or widespread. If anyone is still using it in case of massive fail, of course. ![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() |
![]() Quote:
I have no idea as to why sounds stopped working and some commands were causing CTD. |
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
No, me neither. But if someone else's mod alters AI behaviour as well, it's no surprise issues are going to crop up.
![]() I can't "debug" this in any sense, so apart from issuing a warning for a possible incompatibility with DarkWraith's UI mod and CaptHelm's sound mod, there's nothing I can do. ![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Beast, would you do me a favor? Give this version a try, see if that fixes it: http://www.filefront.com/15924247/Da...ssessment.zip/
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#7 | |
The Old Man
![]() |
![]() Quote:
![]() I tried this and sound it working and the commands that were causing CTD before are not doing that anymore. ![]() Now I need to hunt something down to see if it actually works ![]() |
|
![]() |
![]() |
![]() |
#8 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
![]()
Arclight, I'm using all these and not having any issues:
A Fistful of Emblems v1.5 Accurate German Flags AilClouds AilDeckwave AilMoon AilSmoke 1.7 Capthelms Lighting Effects mod for sh5 Detailed Caustics 1.0 Enhanced Ship Recon Manual V1.02 ETOSNoSurfaceTrail impurity blue Lite Campaign LC 1.2 Menu - Das Boot Departure Theme MightyFine Crew Mod 1.1.1 Stock Faces MiniChrono MoraleMod NDB,NDH OM#1 - No Dialog Indicator No Submerged Mark No Surface Hydrophone Radio Koln E52 REL_AI_Detection_Tweaks Remove binocular crossair Stormys DBSM SH5 v1.1 Window_Lights_Redone_V1 Less Annoying Footsteps Interior working dials v1_21 BARF 1.2 full Better Torpedo Graphics v2 ImprovedWaves_Improved Pitch&Roll ETRP-improved pitch and roll - wamphyri zoomableexternalcamera OldStyleSHControls_1_3_1_ByTheDarkWraith 1500M Overlay Pascal-sh5-uniforms-Version-2 Damage assessment Critical hits 1.1 Torpedos Only changes I made were merging a digital clock and some TAI map fixes from Gutted to the Darkwraith's UI. I made one and half patrol so far, sinking about 8 ships and I love the results. This mod, BARF and the torpedo critical hits mod really work well together. No problems with sounds or commands not working on my end.
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Thank you, very much appreciated.
![]() Sometimes I wonder if total silence means it's working well, or that everyone has abandoned it. Makes me nervous. ![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#10 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
excellent work!!
![]() ![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#11 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
![]()
Got a CTD with this one. Using IRAI.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
![]() |
![]() |
![]() |
Tags |
barf-da, damage assessment |
|
|