SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-10, 12:32 PM   #1
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

Quote:
Originally Posted by Arclight View Post
I was working on rebalancing the warships, took a break, got distracted and ended up with an altered script for AI.
I know how that goes. I was just looking into adding hats to my crew and one thing led to another.
Heretic is offline   Reply With Quote
Old 03-24-10, 05:17 PM   #2
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default NPC Voices Stop Working

It appears I have found some type of scripting dependancy or this MOD must be installed before starting a Carreer.
I added the Damage Assessment MOD while in port after I exited the game.
JSGME did not report any conflicts. I am currently using the following MODS:
RemoveUbiLogoandIntro
Accurate German Flags

A Fistful of Emblems v1.5
Better Torpedo Graphics

Torpedo Splash
Free Cam Tweak 1.0
Capthelms SH5 Audio Mod

MightyFine Less Annoying Footsteps 1.0
Conning Tower Compass Fix

Captains_Picture
Enhanced Ship Recon Manual V1.01

No Moral Cooldowns
NewUI_0_3_0_ByTheDarkWraith
TheBeasts_SH5_Commands_OrdersBar
MightyFine Crew Mod 1.1.1 Stock Faces
My crew voices stopped working when executing commands. Some Commands that worked fine before resulted in CTD, other commands didnt work at all.
I exited SH5, removed this MOD and everything works fine.
I even tried loading this MOD first and started a NEW Career and same problem persisted. That indicates some type of scripting dependancy from another MOD. Most likely the NewUI by TheDarkWraith.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 03-24-10, 05:36 PM   #3
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

It just adds a block of code to an existing script. All the previous states are still valid, though it's possible the new state is not recognized by other scripts.

I don't see how any script that deals with the interface is dependant on the "crew state" of an AI ship though.

Try it on a stock game, see if it works.



Anyone else experiencing issues? Or not? Would like some feedback either way, see if it this is an isolated case or widespread.

If anyone is still using it in case of massive fail, of course.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 03-24-10, 06:13 PM   #4
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by Arclight View Post
I don't see how any script that deals with the interface is dependant on the "crew state" of an AI ship though.
The NewUI is trying to make Crew Command availability dependant on Crew Damage State. So if a Key crew member is injured or dead those commands relating to that position are delayed or are not executed at all. Not sure how it relates to the AI other then pulling info from it.
I have no idea as to why sounds stopped working and some commands were causing CTD.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 03-24-10, 06:50 PM   #5
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

No, me neither. But if someone else's mod alters AI behaviour as well, it's no surprise issues are going to crop up.

I can't "debug" this in any sense, so apart from issuing a warning for a possible incompatibility with DarkWraith's UI mod and CaptHelm's sound mod, there's nothing I can do.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 03-24-10, 08:36 PM   #6
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Beast, would you do me a favor? Give this version a try, see if that fixes it: http://www.filefront.com/15924247/Da...ssessment.zip/
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 03-25-10, 01:05 AM   #7
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by Arclight View Post
Beast, would you do me a favor? Give this version a try, see if that fixes it: http://www.filefront.com/15924247/Da...ssessment.zip/
Sorry about the delay. I live way out in the woods and had to run to town and just returned home and a bit tired.
I tried this and sound it working and the commands that were causing CTD before are not doing that anymore.
Now I need to hunt something down to see if it actually works
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 03-24-10, 08:38 PM   #8
etheberge
Watch Officer
 
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
Default

Arclight, I'm using all these and not having any issues:

A Fistful of Emblems v1.5
Accurate German Flags
AilClouds
AilDeckwave
AilMoon
AilSmoke 1.7
Capthelms Lighting Effects mod for sh5
Detailed Caustics 1.0
Enhanced Ship Recon Manual V1.02
ETOSNoSurfaceTrail
impurity blue
Lite Campaign LC 1.2
Menu - Das Boot Departure Theme
MightyFine Crew Mod 1.1.1 Stock Faces
MiniChrono
MoraleMod
NDB,NDH OM#1 - No Dialog Indicator
No Submerged Mark
No Surface Hydrophone
Radio Koln E52
REL_AI_Detection_Tweaks
Remove binocular crossair
Stormys DBSM SH5 v1.1
Window_Lights_Redone_V1
Less Annoying Footsteps
Interior working dials v1_21
BARF 1.2 full
Better Torpedo Graphics v2
ImprovedWaves_Improved Pitch&Roll
ETRP-improved pitch and roll - wamphyri
zoomableexternalcamera
OldStyleSHControls_1_3_1_ByTheDarkWraith
1500M Overlay
Pascal-sh5-uniforms-Version-2
Damage assessment
Critical hits 1.1 Torpedos

Only changes I made were merging a digital clock and some TAI map fixes from Gutted to the Darkwraith's UI.

I made one and half patrol so far, sinking about 8 ships and I love the results. This mod, BARF and the torpedo critical hits mod really work well together. No problems with sounds or commands not working on my end.
__________________

11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
etheberge is offline   Reply With Quote
Old 03-24-10, 08:42 PM   #9
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Thank you, very much appreciated.

Sometimes I wonder if total silence means it's working well, or that everyone has abandoned it. Makes me nervous.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 10-23-10, 03:11 PM   #10
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

excellent work!! Thank you
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 10-23-10, 04:54 PM   #11
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

Got a CTD with this one. Using IRAI.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
DavyJonesFootlocker is offline   Reply With Quote
Reply

Tags
barf-da, damage assessment


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.