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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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TC jumps to 8x = enemy ship sighted
TC jumps to 1x = enemy plane sighted Problem solved! ![]() |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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I was flying home yesterday to finish a patrol and didn't really care what was happening, so was flying past Scotland at 2048x.
![]() Somehow I was able to crash dive and "squeal my tires" to take a snap shot at the carrier as it passed. I missed. ![]() |
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#3 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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![]() Quote:
Great plan... now make it work ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#4 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
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Agreed!
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"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#5 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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Just make those changes to the main.cfg file in your mydocs\sh5 folder. I set all the enemy sighted and critical damage/situation type settings to 1x in mine and I haven't had any such issues.
JD |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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By default the game is supposed to drop to 8x at a sighting and it often does. Problem is that it often does not and even if it does there is no announcement and if your attention is elsewhere its easy to miss and boom your dead.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#7 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
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This.
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