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Old 03-22-10, 04:53 AM   #1
sergei
Sea Lord
 
Join Date: May 2008
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Wow, outstanding work!
Getting two good hits on a merchant and having it maintain course and speed with the convoy whilst listing heavily was getting old. Now they'll drop out of convoy and I can finish 'em off later. Brilliant.
Downloading now.
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Old 03-26-10, 07:28 AM   #2
Arclight
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Default v1.3

Alright, the real deal:


More testing and tweaking done to include warships. Spend the tweaking on battleships/-cruisers only though; they needed some attention imho and share most of their zones. Heavy and light cruisers seemed to behave as expected during testing. Escorts are all over the place in terms of the zones they use; there's a lot of "unique" models (more than merchants ), and from my understanding the little suckers go down with 1 hit anyway, so not much to tweak there.

If you run into a ship, escort particularly, that doesn't seem to want to cooperate, put some feedback here or send a PM (ship class would be nice to know). Feedback can only make this better for everyone (well, it should), not just you and me.

HP rebalance is updated to 1.1, now affects all ships. Still modular and optional. Don't like it? Don't use it.

Messed with the merchants some more, trying to balance, but the outcome should still be the same.



Right, link updated in #1, or here


* Ah yes, "a" has been dropped, will be referring to it as BRF from now on (call it BARF if you want, doesn't matter ). Turning into a more serious project, so enough with the silly name.
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Old 04-06-10, 11:54 PM   #3
vonTorpitz
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I just got a nice 1 shot off on a Cimmaron Tanker in the English Channel. Split her in two with 1 shot. Down she went. I'm also using deck gun critical hits and torp. critical hits mods so that may have been what caused it but either way, nice.
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Old 04-07-10, 06:55 AM   #4
reaper7
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Downloading now, thanks Arclight. Still I'm gonna have to take a break from Modding and start playing abit. Have all these great Mods downloaded and waiting to be tried out .
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Old 04-07-10, 07:23 AM   #5
Arclight
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Yeah, haven't played SH5 since I started modding (apart from testing).

Been playing ArmA a bit though, got our own server now.


I hope to have an update for this next weekend, but probably closer to the one after that. The idea is to work on torpedo damage (more the radius, instead of damage), and see how that works out.
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Old 04-10-10, 08:53 AM   #6
jcmemphis
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Join Date: Mar 2010
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Default Over tweaked?

Maybe a tad over tweaked? I sunk a heavy cruiser and a fleet carrier with two torps each??? I have this mod plus the floatation, so not sure which one would cause it. No other gameplay mods loaded.
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Old 04-10-10, 09:18 AM   #7
cothyso
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this mod is the flotation one.. which was the other one you had?
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Old 04-14-10, 07:30 PM   #8
II WO
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Great mod!
Got me 9 ships in an epic canal battle when I first tried it.

However it seems to have stopped working and I'm back to shooting away the HP of every ship I encounter.

It's all activted properly I think so there must be some compatibility issue, with difficulty settings perhaps.
Any ideas?


(edit: it works again, I did change some stuff in the difficulties though. JSGME would notice if some other mod had fiddeled with the files. It might just have been bad luck.)

Last edited by II WO; 04-14-10 at 09:13 PM.
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Old 04-14-10, 08:20 PM   #9
Arclight
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All I can think of is that some other mod did an overwrite of zones.cfg. Really only explanation.
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