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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||
Lucky Jack
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In the meantime, if you really want to, you can use this site to change my KM grid position to lon/lat coordinates and input them to google maps or something to see my position: http://ubootwaffe.net/quadrant.cgi Quote:
Accurate German flags Freecam tweak Command keys Das Boot menu thingy Mighty fine crew Improved atlantic waves Muss I Denn bunker music Capthelm's audio mod Pin-up (gotta have titties) Revised engine telegraph Critical hits 1.1 torpedoes Own mod to (maybe) disable the torpedoman's passive abilities Zoomable external cam |
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#32 |
Watch
![]() Join Date: Feb 2010
Posts: 30
Downloads: 76
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#33 |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
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I`m not Dowly, but I`ll try to answer. All crew abilities are in this file:
Silent hunter 5\data\UPCDataGE\UPCCrewData\SpecialAbilities.upc You can edit skill as you want. By the way, you can check my mod. It changes crew skills and removes most of crew magic powers like increasing torpedo speed/damage. |
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#34 |
Lucky Jack
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I haven't actually tested it yet, but it kinda makes sense.
![]() Right /data/UPCdataGE/UPCcrewData/SpecialAbilities.upc Open with notepad and scroll down to the torpedo man's passive abilities. The numbers marked with red mean how much + or - the given ability gives bonus in percentage. I've already changed the torpedo speed/damage values to zero, just do the same with the other lines marked in red. The same file has all the abilities, both passive and active for all your crew members. But again, as I said, I haven't tested this against a target, all I know at this point that it doesn't crash my game and my torpedoes still run (tho, no idea on what speed ![]() Code:
;TORPEDOMAN - Passive abilities [SpecialAbility 15] ID=Ability-Increase-Torpedo-SpeedDamage NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description Levels= 5 AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents) AbilityValue= 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800. 28800. 28800 [SpecialAbility 16] ID=Ability-Reduce-Torpedo-Loading-Time NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description Levels= 5 AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents) AbilityValue= -6, -12, -18, -24, -30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 [SpecialAbility 17] ID=Ability-Reduce-Torpedo-DudChance NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description Levels= 5 AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents) AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 ![]() |
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#35 |
Watch
![]() Join Date: Feb 2010
Posts: 30
Downloads: 76
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Thanks, I'm going to try just nerfing the speed change and keeping the damage.
![]() AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents) AbilityValue= 0, 4, 0, 8, 0, 12, 0, 16, 0, 20 |
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#36 |
Lucky Jack
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To: BdU
From: U69 Date: 28/4/40 Time: 12.00 HAVE PASSED THE ISLANDS X TOMMIES HAD NO IDEA X CAUGHT UP IN A STORM WINDS 15 HEAVY FOG X CURRENT POSITION NNW OF SCAPA |
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#37 |
Lucky Jack
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To: BdU
From: U69 Date: 28/4/40 Time: 17.43 WEATHER EQUIPMENT HAS MALFUNCTIONED X ON NEW COURSE OF 230 TO GO THROUGH THE INNER SEAS OF SCOTLAND UNDER THE COVER OF FOG X WEATHER HAS CALMED STILL FOG BUT WINDS NOW 4-6 X POSITION 180KM WNW OF SCAPA FLOW |
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#38 |
Stowaway
Posts: n/a
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From BdU to U69:
Do send weather report, current position and status on fuel BdU |
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#39 |
Lucky Jack
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To: BdU
From: U69 Date: 29/4/40 Time: 00.28 FOG LIFTED X ABANDONED EARLIER PLAN TO GO THROUGH THE SEAS OF SCOTLAND X CURRENT COURSE 270 X WEATHER EQUIPMENT STILL NOT OPERATIONAL X WINDS ESTIMATED TO BE 4-6 NO FOG X FUEL AT 85 PERCENT X POSITION AM3488 |
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#40 |
Lucky Jack
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To: BdU
From: U69 Date: 29/4/40 Time: 16.28 POSITION AM2836 X COURSE 240 AT AHEAD STANDARD X WEATHER CLEAR WINDS 6 |
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#41 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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"Weather equipment still not operational"
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#42 |
Lucky Jack
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#43 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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![]() Quote:
I noticed the other night saved a game while stalking a convoy in heavy fog. Load a save and poof the fog was gone. But about an hour after pounding the crap out of that convoy the fog returned. Maybe its like how your soundman wont pick up contacts for a minute or two after a load game. Anyhow back to your patrol sailor ![]()
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#44 |
Lucky Jack
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To: BdU
From: U69 Date: 30/4/40 Time: 04.28 SPENT THE NIGHT SUBMERGED X WEATHER TURNED TO STORM WINDS 14 MED FOG X WILL REACH PATROL AREA IN TWO DAYS X NEW COURSE 205 X POSITION AM2889 Last edited by Dowly; 03-22-10 at 12:07 AM. |
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#45 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
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I've always thought fog was typically allergic to strong winds i.e. when there's one there isn't the other.
I expect that's not an absolute, but would be interested to know how frequently, and where, one encounters both at the same time. Anyone know? I suppose I can google/research.... Then again, 'fog' might mean spume/spray/'sea mist'. Not wishing to come across as trying to find things to criticise; I'm genuinely interested. Anyone with extensive r/l experience? |
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1xtc |
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