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Old 03-17-10, 11:39 AM   #31
Dowly
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Quote:
Originally Posted by avee View Post
But I can`t see a map with your position - have you abandoned that cool idea?
Yes, I decided not to use the OS map for this one. I had in mind of using just simple google maps coordinates ontop of an KM Grid map, but I'm leaving that to the KTB.

In the meantime, if you really want to, you can use this site to change my KM grid position to lon/lat coordinates and input them to google maps or something to see my position:
http://ubootwaffe.net/quadrant.cgi


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BTW, what mods do you use?
Not many;
Accurate German flags
Freecam tweak
Command keys
Das Boot menu thingy
Mighty fine crew
Improved atlantic waves
Muss I Denn bunker music
Capthelm's audio mod
Pin-up (gotta have titties)
Revised engine telegraph
Critical hits 1.1 torpedoes
Own mod to (maybe) disable the torpedoman's passive abilities
Zoomable external cam
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Old 03-17-10, 02:45 PM   #32
slikster
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Quote:
Originally Posted by Dowly View Post
Own mod to (maybe) disable the torpedoman's passive abilities
Yes please, how do you do that?
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Old 03-17-10, 02:58 PM   #33
avee
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Quote:
Originally Posted by slikster View Post
Yes please, how do you do that?
I`m not Dowly, but I`ll try to answer. All crew abilities are in this file:
Silent hunter 5\data\UPCDataGE\UPCCrewData\SpecialAbilities.upc
You can edit skill as you want.

By the way, you can check my mod. It changes crew skills and removes most of crew magic powers like increasing torpedo speed/damage.
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Old 03-17-10, 02:59 PM   #34
Dowly
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Quote:
Originally Posted by slikster View Post
Yes please, how do you do that?
I haven't actually tested it yet, but it kinda makes sense.

Right /data/UPCdataGE/UPCcrewData/SpecialAbilities.upc

Open with notepad and scroll down to the torpedo man's passive abilities. The numbers marked with red mean how much + or - the given ability gives bonus in percentage. I've already changed the torpedo speed/damage values to zero, just do the same with the other lines marked in red. The same file has all the abilities, both passive and active for all your crew members.

But again, as I said, I haven't tested this against a target, all I know at this point that it doesn't crash my game and my torpedoes still run (tho, no idea on what speed ).

Code:
;TORPEDOMAN - Passive abilities

[SpecialAbility 15]
ID=Ability-Increase-Torpedo-SpeedDamage
NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name
Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description
Levels= 5
AbilityType=TorpedoSpeed, TorpedoDamage    ;increase in torpedo speed and damage (in percents)
AbilityValue= 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800. 28800. 28800


[SpecialAbility 16]
ID=Ability-Reduce-Torpedo-Loading-Time
NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name
Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description
Levels= 5
AbilityType=TorpedoLoadingTimeSimple          ;reduce torpedo loading time (in percents)
AbilityValue= -6, -12, -18, -24, -30

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800


[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 5
AbilityType=TorpedoMalfunctions           ;reduce torpedo dud chance (in percents)
AbilityValue= -10, -20, -30, -40, -50

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800
EDIT: Avee beat me to it. Will try that mod when I return to port.
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Old 03-17-10, 03:17 PM   #35
slikster
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Thanks, I'm going to try just nerfing the speed change and keeping the damage.

AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents)
AbilityValue= 0, 4, 0, 8, 0, 12, 0, 16, 0, 20
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Old 03-18-10, 04:00 AM   #36
Dowly
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To: BdU
From: U69

Date: 28/4/40
Time: 12.00

HAVE PASSED THE ISLANDS X TOMMIES HAD NO IDEA X CAUGHT UP IN A STORM WINDS 15 HEAVY FOG X CURRENT POSITION NNW OF SCAPA
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Old 03-18-10, 10:33 AM   #37
Dowly
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To: BdU
From: U69

Date: 28/4/40
Time: 17.43

WEATHER EQUIPMENT HAS MALFUNCTIONED X ON NEW COURSE OF 230 TO GO THROUGH THE INNER SEAS OF SCOTLAND UNDER THE COVER OF FOG X WEATHER HAS CALMED STILL FOG BUT WINDS NOW 4-6 X POSITION 180KM WNW OF SCAPA FLOW
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Old 03-19-10, 04:55 AM   #38
patterchon
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From BdU to U69:

Do send weather report, current position and status on fuel

BdU
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Old 03-19-10, 07:10 AM   #39
Dowly
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To: BdU
From: U69

Date: 29/4/40
Time: 00.28

FOG LIFTED X ABANDONED EARLIER PLAN TO GO THROUGH THE SEAS OF SCOTLAND X CURRENT COURSE 270 X WEATHER EQUIPMENT STILL NOT OPERATIONAL X WINDS ESTIMATED TO BE 4-6 NO FOG X FUEL AT 85 PERCENT X POSITION AM3488
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Old 03-21-10, 06:00 AM   #40
Dowly
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To: BdU
From: U69

Date: 29/4/40
Time: 16.28

POSITION AM2836 X COURSE 240 AT AHEAD STANDARD X WEATHER CLEAR WINDS 6
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Old 03-21-10, 10:03 AM   #41
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"Weather equipment still not operational"
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
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Old 03-21-10, 10:22 AM   #42
Dowly
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Quote:
Originally Posted by SteamWake View Post
"Weather equipment still not operational"
Lol, it seems that reloading saved game sometimes makes the weather report thing go nuts. Saying 15m/s winds when it's only 4-6m/s winds.
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Old 03-21-10, 10:25 AM   #43
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Quote:
Originally Posted by Dowly View Post
Lol, it seems that reloading saved game sometimes makes the weather report thing go nuts. Saying 15m/s winds when it's only 4-6m/s winds.
I kind of figured that was it.

I noticed the other night saved a game while stalking a convoy in heavy fog. Load a save and poof the fog was gone. But about an hour after pounding the crap out of that convoy the fog returned. Maybe its like how your soundman wont pick up contacts for a minute or two after a load game.

Anyhow back to your patrol sailor
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Old 03-21-10, 11:56 PM   #44
Dowly
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To: BdU
From: U69

Date: 30/4/40
Time: 04.28

SPENT THE NIGHT SUBMERGED X WEATHER TURNED TO STORM WINDS 14 MED FOG X WILL REACH PATROL AREA IN TWO DAYS X NEW COURSE 205 X POSITION AM2889

Last edited by Dowly; 03-22-10 at 12:07 AM.
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Old 03-22-10, 03:28 AM   #45
Steeltrap
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I've always thought fog was typically allergic to strong winds i.e. when there's one there isn't the other.

I expect that's not an absolute, but would be interested to know how frequently, and where, one encounters both at the same time. Anyone know? I suppose I can google/research....

Then again, 'fog' might mean spume/spray/'sea mist'.

Not wishing to come across as trying to find things to criticise; I'm genuinely interested. Anyone with extensive r/l experience?
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