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Old 03-21-10, 03:09 PM   #1
kylania
Silent Hunter
 
Join Date: Aug 2006
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Quote:
Originally Posted by Heretic View Post
No. It's a stock bug. The stock crash_dive script doesn't trigger, so I came up with an OPTIONAL workaround.

Just to clarify, the stock crash dive command works fine, in that it makes the sub crash dive. The part where it triggers the Crash_dive script is not functioning. My workaround is only if you want to see my crash dive orders/movements sequence. It doesn't effect the performance of the boat.
Ahh, ok that makes more sense. Thanks!

I got scared earlier using 1.1. I ordered a dive as I stood up from the attack scope and suddenly guys started climbing down past me! Didn't realize it worked in that room too.
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Old 03-21-10, 03:19 PM   #2
lucagaeta
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Join Date: Aug 2007
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Hi,
Heretic

Thank you very much for all the work you're doing!!
not discourage you're doing a great job, this is the right way

Regards,
Luca
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Old 03-21-10, 03:37 PM   #3
redcoat22
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Hands down, this is my favorite mod and I check it daily for updates.
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Old 03-21-10, 04:01 PM   #4
silversurfer
Seaman
 
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This is an awesome mod..I've just downloaded the up to date version. Have a bit of a problem, when crew is at diving stations the crewman controlling the aft diveplanes doesn't appear at his post thou the planes still operate.
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Old 03-21-10, 04:27 PM   #5
Ragtag
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Join Date: Jan 2002
Location: Oslo, Norway
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Love this though i think teleporting would be better than the clutter up by the ladder. Would it be possible to make an optional teleport for the crew movement?
I just love the dive sequence now and that the crew actually leaves the tower before it goes under. Damn good work
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Old 03-22-10, 12:05 AM   #6
kylania
Silent Hunter
 
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Quote:
Originally Posted by Brunos View Post
Now if you hit S for Surface the boat that means going deck awash at 7-8 meters ?
Are you using the Interior Dials mod? If so, that mod causes that to happen.
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Old 03-22-10, 03:24 AM   #7
reboot
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This is awesome! Thanks
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Old 03-21-10, 06:08 PM   #8
Heretic
Commodore
 
Join Date: Mar 2005
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Quote:
Originally Posted by silversurfer View Post
This is an awesome mod..I've just downloaded the up to date version. Have a bit of a problem, when crew is at diving stations the crewman controlling the aft diveplanes doesn't appear at his post thou the planes still operate.
Run it through a couple surface/dive rotations and see if that clears it up. I changed the controllers a bit since last version and it may take an up/down to sync them up. If it still persists, use the external cam and see if he's on the bridge and also check if he's stuck in the CT. Otherwise, post your mod list, the type of boat and the general situation and I'll try to duplicate it.

Quote:
Originally Posted by Ragtag View Post
Love this though i think teleporting would be better than the clutter up by the ladder. Would it be possible to make an optional teleport for the crew movement?
I just love the dive sequence now and that the crew actually leaves the tower before it goes under. Damn good work
Sorry, it's already tough supporting four versions.

Quote:
Originally Posted by Brunos View Post
Now if you hit S for Surface the boat that means going deck awash at 7-8 meters ?
I didn't change anything dealing with the boat's performance.
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Old 03-21-10, 11:43 PM   #9
Onkel Neal
Born to Run Silent
 
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I rated this mod A+
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