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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
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Mark the target you want to fire at by switching to binocular view (not UZO) by hitting Spacebar when the cross goes red and they'll fire away.
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#2 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
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Really?
That an odd way of doing things... So many odd things in SH5... ![]() |
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#3 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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Afaik, the only indirect way to fire on a ship with the deck gun, is to use the binoculars and press spacebar to START firing. There is afaik no STOP command, nor something like a sub-system targeting option available currently.
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Actually there is a stop firing command, hit the spacebar again.
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"Chance favors the prepared mind" |
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#5 |
Sailor man
![]() Join Date: May 2005
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hitting the spacebar again won't stop them, nor a vommand to un-man the deck gun. probably bugged..
i think the only way to stop them at this moment would be to command periscope depth, and then immediately (after they've left the gun) surface again. |
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#6 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Did you have binocs on when hitting spacebar?
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"Chance favors the prepared mind" |
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#7 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
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It's going to take a LOT of shells to sink a Queen Elizabeth.
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#8 |
Swabbie
![]() Join Date: Mar 2010
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#9 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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I just worked a little with the command.cfg file.
Now You are able do let the deck gun and the flak fire. And You can give them Orders how to Fire. Attention!!! This command.cfg File belongs to the Stormy DBSM Mod 1.1. In the Zipped File there is a discritption in a Text File. Discritption for Keyboard Flak CTRL F Fire Free CTRL G Hold Fire CTRL A Short Distance CTRL S Middle Distance CTRL D Long Distance CTRL V Aim on Fighters CTRL B Aim on Bombers CTRL Q Aim Any CTRL W Aim approaching Target CTRL E Aim Any Target Deck Gun CTRL H Fire Free CTRL J Hold Fire CTRL K Short Distance CTRL L Middle Distance CTRL Z Aim on Hull CTRL U Aim on Bridge CTRL I Aim on Wepons CTRL O Aim on Waterline Feel free to test it. Download Link http://www.mediafire.com/file/oi4tme...ommand Mod.zip Last edited by DrJones; 03-22-10 at 06:49 AM. Reason: News |
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#10 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
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To the above post: this is interesting, I'm going to have to check it out!
"It's going to take a LOT of shells to sink a Queen Elizabeth." Um yeah. After an HOUR of shelling and running out of ammo I decided to call it in. |
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#11 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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On the topic of merchants firing upon you I made an interesting observation last night.
I was attacking a large merchant and fired two torpedoes at it while at periscope depth. Both struck but wasent enough evidently they can immediatly stop flooding and ignore fire... but thats another topic. I dedided to surface and finish her with the deck gun. We popped up and actually had enough morale for the wo to order the deck gun manned, I then 'mark' the target and they begin firing away. There was no return fire so I started sailing closer. I noted we were outside of the magic grey circle. We continued closing the distance when suddenly their guns open up. Uhhhhh all back full center rudder... A quick check of the map we were now within the magical grey circle. The conditions were low visibility, night time with fog. The ships magic grey circle was quite small indeed maybe 1,000 yards. As we backed away at some point their fire just stopped. So I'm assuming that the issue is that you can see and fire from a much greater range than that of the merchants. If you close that range they will fire upon you.
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#12 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
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I think it was the same in SH4 to be honest, but someone will probably point out the error of my ways if I'm mistaken on this.
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#13 | |
Born to Run Silent
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Odd and undocumented, thanks my main gripe ![]()
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#14 |
Stowaway
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i could be wrong but i think the way to reset things or in this case to stop the shelling is to man it yourself then unman it.
manning it over rides the fire at will setting (i believe) but someone should confirm it works for sure before depending on it |
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#15 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
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How do you get your crew to fire on ships?
Did you say please??? ![]()
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