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Old 03-21-10, 12:03 PM   #1
daft
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Mark the target you want to fire at by switching to binocular view (not UZO) by hitting Spacebar when the cross goes red and they'll fire away.
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Old 03-21-10, 12:10 PM   #2
Fattysbox
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Really?

That an odd way of doing things... So many odd things in SH5...
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Old 03-21-10, 12:30 PM   #3
Decoman
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Afaik, the only indirect way to fire on a ship with the deck gun, is to use the binoculars and press spacebar to START firing. There is afaik no STOP command, nor something like a sub-system targeting option available currently.
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Old 03-21-10, 02:34 PM   #4
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Quote:
Originally Posted by Decoman View Post
Afaik, the only indirect way to fire on a ship with the deck gun, is to use the binoculars and press spacebar to START firing. There is afaik no STOP command, nor something like a sub-system targeting option available currently.
Actually there is a stop firing command, hit the spacebar again.
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Old 03-21-10, 02:49 PM   #5
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hitting the spacebar again won't stop them, nor a vommand to un-man the deck gun. probably bugged..

i think the only way to stop them at this moment would be to command periscope depth, and then immediately (after they've left the gun) surface again.
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Old 03-21-10, 03:01 PM   #6
SabreHawk
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Quote:
Originally Posted by cothyso View Post
hitting the spacebar again won't stop them, nor a vommand to un-man the deck gun. probably bugged..

i think the only way to stop them at this moment would be to command periscope depth, and then immediately (after they've left the gun) surface again.
Did you have binocs on when hitting spacebar?
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Old 03-21-10, 03:07 PM   #7
Stealth Hunter
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It's going to take a LOT of shells to sink a Queen Elizabeth.
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Old 03-22-10, 01:11 AM   #8
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Quote:
Originally Posted by Decoman View Post
There is afaik no STOP command, nor something like a sub-system targeting option available currently.
Have you tried throwing a beer bottle and hitting one of the guys in the back of the head?.. No, wait.. hitting the spacebar again works fine.
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Old 03-22-10, 03:59 AM   #9
DrJones
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Default Guns and Flaks

I just worked a little with the command.cfg file.

Now You are able do let the deck gun and the flak fire.

And You can give them Orders how to Fire.

Attention!!!

This command.cfg File belongs to the Stormy DBSM Mod 1.1.

In the Zipped File there is a discritption in a Text File.

Discritption for Keyboard
Flak

CTRL F Fire Free
CTRL G Hold Fire
CTRL A Short Distance
CTRL S Middle Distance
CTRL D Long Distance
CTRL V Aim on Fighters
CTRL B Aim on Bombers
CTRL Q Aim Any
CTRL W Aim approaching Target
CTRL E Aim Any Target

Deck Gun
CTRL H Fire Free
CTRL J Hold Fire
CTRL K Short Distance
CTRL L Middle Distance
CTRL Z Aim on Hull
CTRL U Aim on Bridge
CTRL I Aim on Wepons
CTRL O Aim on Waterline

Feel free to test it.

Download Link

http://www.mediafire.com/file/oi4tme...ommand Mod.zip

Last edited by DrJones; 03-22-10 at 06:49 AM. Reason: News
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Old 03-22-10, 07:06 AM   #10
Fattysbox
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To the above post: this is interesting, I'm going to have to check it out!


"It's going to take a LOT of shells to sink a Queen Elizabeth."

Um yeah. After an HOUR of shelling and running out of ammo I decided to call it in.
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Old 03-22-10, 09:47 AM   #11
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On the topic of merchants firing upon you I made an interesting observation last night.

I was attacking a large merchant and fired two torpedoes at it while at periscope depth. Both struck but wasent enough evidently they can immediatly stop flooding and ignore fire... but thats another topic.

I dedided to surface and finish her with the deck gun. We popped up and actually had enough morale for the wo to order the deck gun manned, I then 'mark' the target and they begin firing away.

There was no return fire so I started sailing closer. I noted we were outside of the magic grey circle. We continued closing the distance when suddenly their guns open up. Uhhhhh all back full center rudder... A quick check of the map we were now within the magical grey circle.

The conditions were low visibility, night time with fog. The ships magic grey circle was quite small indeed maybe 1,000 yards. As we backed away at some point their fire just stopped.

So I'm assuming that the issue is that you can see and fire from a much greater range than that of the merchants. If you close that range they will fire upon you.
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Old 03-21-10, 12:35 PM   #12
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Quote:
Originally Posted by Fattysbox View Post
Really?

That an odd way of doing things... So many odd things in SH5...
I think it was the same in SH4 to be honest, but someone will probably point out the error of my ways if I'm mistaken on this.
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Old 03-21-10, 12:36 PM   #13
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Quote:
Originally Posted by Fattysbox View Post
Really?

That an odd way of doing things... So many odd things in SH5...

Odd and undocumented, thanks my main gripe
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Old 03-21-10, 02:15 PM   #14
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i could be wrong but i think the way to reset things or in this case to stop the shelling is to man it yourself then unman it.

manning it over rides the fire at will setting (i believe)


but someone should confirm it works for sure before depending on it
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Old 03-21-10, 02:20 PM   #15
Hanomag
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How do you get your crew to fire on ships?

Did you say please???
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