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#5 | |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
Uploads: 0
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![]() Quote:
![]() @ 1st: You can use different "Loadouts" in each ship-class (like that on bombers). For example one unarmed Loadout, one with Searchlight, another with AA-gun and one with 3 Inch Gun. In the ships cfg-file (ie nf_boat01.cfg), paste at bottom: (the basic = unarmed loadout, is the standard loadout) [Loadout 1] Name=Spotter Type=1 [Loadout 2] Name=Flakker Type=1 [Loadout 3] Name=Gunner Type=1 In the eqp-file: [Equipment 2] NodeName=L01 LinkName=REF_Big StartDate=19380101 EndDate=19451231 Loadout=Spotter [Equipment 3] NodeName=L01 LinkName=20mmGEQuadruple StartDate=19380101 EndDate=19451231 Loadout=Flakker [Equipment 4] NodeName=L01 LinkName=3InchSingle StartDate=19380101 EndDate=19451231 Loadout=Gunner You than can chose in the properities-screen with the mission editor each of the loadouts (as "Spotter", "Flakker", "Gunner"). i tried a lot of different loadout-settings, the whole Loadout Mini Fleet ![]() ![]() |
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