![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]()
Thats yur work? Looks fantastic
![]()
__________________
KHJ |
![]() |
![]() |
![]() |
#2 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
|
![]() ![]() Maya is a bastard modeling program imo. Works nicely, but I would argue that it does not always offer user friendly modeling tools. For example, you can modify a polygon object by using the animation tools (deformations). You would have to know about this beforehand or learn it later on. Here is the uboat I modeled years ago: Linky |
![]() |
![]() |
![]() |
|
|