![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Would you pay for Silent Hunter Modern Warfare | |||
hell no |
![]() ![]() ![]() ![]() |
56 | 62.22% |
yes, is it for real? |
![]() ![]() ![]() ![]() |
34 | 37.78% |
Voters: 90. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#31 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Tis a Flower corvette
http://www.uboat.net/allies/warships/ship/855.html ![]() @ Hellish Import into SH5 isnt sorted yet On the way but not quite ready What I do know is you will need to keep it in the MAX format for the mo If you want to import it to SH3 would be a cool addition to have as well as in SH4 While we wait so to speak lol |
![]() |
![]() |
![]() |
#32 | |
Gunner
![]() Join Date: Jul 2009
Posts: 96
Downloads: 6
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#33 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]()
Yeah!! Like I-400 with 3 planes
![]()
__________________
KHJ |
![]() |
![]() |
![]() |
#34 | |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]() Quote:
__________________
KHJ |
|
![]() |
![]() |
![]() |
#35 |
Gunner
![]() Join Date: Jul 2009
Posts: 96
Downloads: 6
Uploads: 0
|
The Snowberry will be ready to play in sh4 this friday, if no more problems arise.
![]() sorry lots of problems, restarting project from scratch ![]() Last edited by HELLISH1; 03-22-10 at 12:44 PM. |
![]() |
![]() |
![]() |
#36 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]()
ok. Available here at subsim? Going looking for it....
__________________
KHJ |
![]() |
![]() |
![]() |
#37 |
Gunner
![]() Join Date: Jul 2009
Posts: 96
Downloads: 6
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#38 |
Gunner
![]() Join Date: Jul 2009
Posts: 96
Downloads: 6
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#39 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Any chance of importing into SH3 Dont play SH4 ![]() And is a British ship after all Nice job btw All new models are much sought after and ship builders in very short supply Thanx |
|
![]() |
![]() |
![]() |
#40 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
What is needed are real IJN "Kaibokan" subchasers.
Other than that, japanese "standard type" merchants would also be a good start, along with "sea truck" types of coasters. The japanese built thousands of sea trucks. In addition to those "Sugar Dog" types, the "Fox Tare" types were cool in that they look nearly identical to larger ships, but are at or below 1000 tons. This resulted in many false claims for larger tonnage (could also throw off your range). BTW, when anyone is making new merchants, please think about keeping all the masts, cranes, gun platforms and deckhouses AS INDIVIDUAL OBJECTS. The eqp files allow you to vary ships via what we in SH4 called "BP cloning" (named after "bungo pete" who ducimus made using this technique). SH4+ allows you to make a new ship but point at an existing ship model. With a new eqp fil, you can completely alter the look if the ship with no "real" cloning required. Masts and deckhouses can be done this way, you can even have the same ship with different eqp dates in a given group, and have the masts change based on the config date. Y nodes are explicitly in the game to do this. There is much goodness that can come of this—sister ships where one was modified to have a slightly different mast or funnel height, for example. Screw up people's solutions! |
![]() |
![]() |
![]() |
#41 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Ability to use one hull and create multiple different looking units thru the eqp IIRC one of the US BBs was set to do that out the box with towers Imagine tis the same in SH5 though not looked into that yet |
|
![]() |
![]() |
![]() |
#42 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Yeah, they did that with USN BB early/late superstructure cage masts.
It works, I've tested it, it's just very complicated because the stock SH4 merchant ships are not consistent. They'll have masts as an object to move, but the booms for the mast are part of the hull :/ I actually have a DAT I made with every single SH4 mast/etc in one dat, with altitudes all moved to zero So I can place them easier. Ditto for every superstructure, etc. Still it is tricky. Seriously for any 3d modelers out there. Make ventilators, masts, kingposts, cranes, lifeboats, ventilators, gun platforms, DC rails, etc SEPARATE OBJECTS. There are many RL examples of sister ships with subtle differences. Since SH4 and 5 (I'm sure 5 is the same) allow "BP clones" MANY new ships can be added with little increase in system overhead. I used this to have some IJN ships change (add gun platforms, etc) over time. Another note to ship builders: like aircraft, ships can have LOADOUTS. Add a loadout to the ship cfg, then add the loadouts to the eqp file. In the mission editor, you will then get to pick which version of the same ship to use. You could have 4 different deckhouse/mast arrangements for 1 ship, or mess with ventilators, etc. In the rec manual, it will still only show up under the DEFAULT version. So 1 rec manual entry, many variants to confuse people as to what they are seeing—and if done right, some have different mast heights, funnel heights, etc. |
![]() |
![]() |
![]() |
#43 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#44 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
I guess he wants a playable one though |
|
![]() |
![]() |
![]() |
#45 | |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
![]() Quote:
you can build units for SH5 ? I got many ships for SH4 which have to reworked for SH5 to GR2-files, you can do this ? Regards Maddy
__________________
AOTD is gone, iam the last survivor ........ |
|
![]() |
![]() |
![]() |
|
|