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Old 03-19-10, 05:06 PM   #1
magic452
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Join Date: Sep 2007
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There is no single answer for this, that is what makes the game so good.

Each attack depends on the overall situation. Weather, number and position of escorts, day or night, range, time of the war, value of the target(do I want to spend a extra torpedo or two to guarantee a hit) and in a not too realistic sense what mods you run. THAT is why you are the Captain.

You can do things in stock that are instant death in late war TMO 1.9

If I feel comfortable leaving my scope up for extended periods of time
I'll do much as Thor does. Constant helming ships settle down quickly to about 5 or 6Kn. and a little plotting will give you an average course pretty quickly. I shoot just before the apex of a turn, if a high value target will send an extra fish just to be sure.

If I'm not comfortable with the situation I do a runaround and set up better conditions.
I've tracked a good convoy for two or three days just to get to the point that the escorts are guarding a bunch of open water.
Great fun for me at least.

Magic
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Old 03-20-10, 12:15 PM   #2
Capt. Morgan
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If possible (presense of escorts, and armament and speed of target being the main factors) I try to get within 600 - 800 yds of the fleeing ships tail with my torps set to fire fast, 10' above the keel, contact/influence, and dead straight ahead.

I wait until the target first gets established on a new zig, then aim the torp just ahead of the bow and fire. If I miss astern, I aim further ahead next time and vice-versa. I can usually get a hit in 2 shots.

Works especially well on the surface at night.

Also, if it's safe to use the deck-gun, blasting away at the stern of a fleeing ship will often bring it to a halt, for an easy torp. setup.
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Last edited by Capt. Morgan; 03-20-10 at 12:35 PM.
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