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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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I am always thankful for modders to help to improve the games.
Thanks. However, I have to say that the fact the sub needs some forward movement to keep the sub trimed it is true. Usually those subs had a slight negative buoyancy that was countered with the use of the dive planes and some forward speed even a minimum one. Anyway I am sure some TC lovers would appreciate this MOD ![]()
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#2 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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The problem is finding a balance that allows trim at 1 knt silent running and not at 0.
I think it's far better to have it work at 0 knts @ at 140m then to have it the other way and not be able to run silent at all at that depth. Hopefully people will continue to be able to tweak these settings so that the max depth of the subs for maintaining silent running can be pushed to 200 - which is what Silent Hunter IV eventually allowed with mod. I think it's perfectly reasonable to have the penalty of having to go half or full speed below 200m in return for a well modeled depth system above that because honestly how often other than in the very deepest parts of the Atlantic is that sort of depth available? BTW - Is the only software required to open and play with these settings the goblin editor? |
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#3 | |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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I`d be really happy if someone could make 100% real underwater behavior of these subs but now they won`t fall into oblivion at 180m this way at least ![]() |
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#4 |
Pooped from posting
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i always thought the uboats had a slightly positive
bouyancy submerged. "Quick Diving Tank: When filled (in conjunction with the main ballast tanks) - changes buoyancy from very slightly positive to very negative in order to enable the boat to dive quickly as soon as the boat is headed down it is emptied to bring the boat to very slightly positive buoyancy" so all you would have to do is reduce submerged displacement a little bit, i set it to 716 (surfaced is 629) and got a slightly positive bouyancy when not moving. |
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