![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
![]()
No didnt work, once dived could not suface again, couldnt get above 9m. For some strange reason when i changed the depth to 8m from 5m, as above, 9m was as close to the surface as i could get, just seeing the top of the conning tower.
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Hmmm odd
Am runniing a type 7a and set the cfg to 8 mtrs When set depth to 6m still have bridge crew and diesels When set to 7m have crew and electrics ![]() Set to 8m and have no crew and electrics Looks like may be a discrepency somewhere Note when depth says 5m depth gauge usually says 4.5 or there abouts Had no trouble surfacing either using S key - straight back up to 5m Will test some more |
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
My crew stay on deck even AFTER diving below the surface!!
![]() |
![]() |
![]() |
![]() |
#4 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
|
![]()
Commited watch crew.
|
![]() |
![]() |
![]() |
#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Obv does it diff to the previous 2 games Will have to look further |
|
![]() |
![]() |
![]() |
#6 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
Downloads: 0
Uploads: 0
|
![]()
quick question:
can you manually set motors to electric whilst surfaced? |
![]() |
![]() |
![]() |
#7 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
![]()
Not that i know of Thruster, will delve into this somemore, a lot different to previous versions, still will keep trying.
|
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Am guessing somewhere there is a trigger for the electrics to cut in at 6 mtrs
Though damned if can find it Was a lot easier in previous versions to alter this and cant believe its not possible straight out the box More moddable my @ss ![]() |
![]() |
![]() |
![]() |
#9 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
Downloads: 0
Uploads: 0
|
![]()
perhaps with this new freedom in scripting there could be a manual switch for electric motors? infact individual engine telegraph controls would be great too.
|
![]() |
![]() |
![]() |
#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Thats something to hope for as electrics were used to move in and out of port etc
|
![]() |
![]() |
![]() |
Tags |
req |
|
|