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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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lurking...
![]() ![]() first mission : reconnoiter Hiroshima harbor. did a few test dives on the way, from surface to periscope depth at 8 knots took 3 minutes ! gotta train harder.. crash dives : 68 '' from surface at 8 knots, she's a sturdy but big and sluggish boat that's for sure. sneaked in the Hiroshima bay, got shadowed by a gunboat, expended 3 torps trying to sink it. the last one did. sneaked near the harbor at 2 knot, periscope depth since it's so shallow, periscope up : sighted flattop ! what the heck ! fired tubes one through three : ![]() she capsized and sank ! one for the home team ! next : sighted two Kongo battleships at anchor : fired both stern tubes at one, three bow tubes at the other... ![]() ![]() Kongo 2 : notice the two gaping holes in her ! ![]() keltos out Last edited by keltos01; 03-18-10 at 11:51 AM. |
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#2 | |
Ace of the Deep
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![]() ![]() But... but.. the Zero fighters then?!? ![]() Normally we pick them up on radar some 7 to 10 miles out. In the Gato that's *just* about fine - if we do not hessitate too long before crashdive... But three minutes... gulp! ![]() Right! Bring her on then! ![]() |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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[QUOTE=Jan Kyster;1322305]3 minutes... three (!)?!
![]() ![]() But... but.. the Zero fighters then?!? ![]() niaaaaaon ta ta ta ta ta ta ![]() Normally we pick them up on radar some 7 to 10 miles out. radar before 1942 ??? In the Gato that's *just* about fine - if we do not hessitate too long before crashdive... crash dive is sixty eight seconds here, roughly the same as the same size IJN I-Boats But three minutes... gulp! ![]() that is normal submerging from 8 knots... that's why you have AA guns ! Right! Bring her on then! ![]() As stated on the thread : Neal Stevens has her. keltos |
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#4 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Reading that gets me fired up and wanting to play, thats cool.
![]() Do you run at high realism, and did you get away from that port afterwards? I would like to try the new boat. Not sure how to get it. I have only donated to the end of the year fund raiser thing and wonder if that would be enough. Thanx.
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#5 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() Quote:
yes it should be enough. I'm waiting for Neal Stevens to release it. but I thought I'd show you guys how she handles ! mods : Natural Sinking Mechanics 4.0 USS Narwhal (ss-167) v 1.8 keltos Last edited by keltos01; 03-18-10 at 06:07 PM. |
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#6 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I'm playing the Narwhal in RFB (with a fix for the nonexistent crew) and man, those 6" guns are maniacal.
I sank a couple merchants within a few minutes of opening fire, and, a patrol boat that looked like an akikaze destroyer O_O with RFB's damage model...it's an accomplishment, and a hats off to keltos and peabody, who made the guns work. speaking of which, Keltos, have you tried angling the guns (forward gun up 1-2 degrees, stern 2-3 degrees down) so they are flush with the deck? if you don't get what I mean the pictures of the White Narwhal shows what I'm talking about. makes for good pictures ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() out of the bay just in the PO and see... only one fish left ! darn ! fire tube three at that large modern composite ! I just tried RFB 2.0 and had no crew, can you pm me the fix ? no the guns aren't flush with the deck.. keltos Last edited by keltos01; 03-18-10 at 06:31 PM. |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#9 |
Rear Admiral
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#11 |
Ace of the Deep
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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we survived with minor damage from two shell hits, moved on to sink the other DD the same way, and the freighter they were escorting.
I noticed that when the DD got close I couldn't depress my guns enough to hit it? but real close I could ![]() I have a smoking great crew ! keltos |
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#13 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
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Stunning! it's the only way to discribe what you guys have done.
![]() Thank you so much for making a great game even better. ![]() |
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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please post some patrol reports here!
keltos |
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#15 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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![]() ![]() Momi down! ![]() cool sunset picture with the sun reflecting off the pressure hull
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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