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Old 03-18-10, 04:46 PM   #1
reaper7
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Quote:
Originally Posted by Hartmann View Post
Devs trying to convert SHV in a arcade game and modders returning the game to his natural state, a simulator.
Yes, we'll have the best of both worlds some day.

EDIT: Some Photshop work to show:

I have been messing about in Photoshop doing to concept work and I came up with the following.
This is mainly a background to TheDarkWraith UI stuff, which in my standard interface now.
But also include my dials from above.
I haven't got into the scripting side of things and don't know if I'll get to learn (But who knows, getting into this modding stuff),
so this may not go much further . Maybe even DarkWraight might be interested in bringing this into his own UI.
He has all the work done anyway so there wouldn't be any point in me redoing the same.

(I have a feeling his mod is becoming the First SuperMod)

Anyways what do you think. Also what type schemes would ye like ie what instruments.
Maybe if this does go forward, it could have a few variants.
I have shown 2 types : One for the old style Torp depth and one for the new.

First one shown The old type Torpedo Depth Dial:


Second one shown The new type Torpedo Depth Dial:


Feedback Please.

Last edited by reaper7; 03-18-10 at 06:30 PM. Reason: Updated with some Photoshop work I've being doing.
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Old 03-18-10, 06:46 PM   #2
U-Bones
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Quote:
Originally Posted by reaper7 View Post
Feedback Please.
Freaking brilliant.
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Old 03-18-10, 07:09 PM   #3
reaper7
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Panel backgound graphic is from Karamazovnew KiUB frontend for SH4
http://www.subsim.com/radioroom/showthread.php?t=152590
My aim would be to recreate a similar look to that.
The Dials Are just reworked from the stock ones. But I will prob redo theme from scratch (Poss at a higher resolution as the Editor can scale the dials).
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Old 03-18-10, 08:46 PM   #4
Stormfly
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looks good, maybe a bit dirt here and there, and the whole interface also as a much darker version for night times ? ...the current tdc dials are much to bright in dark conditions.
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Old 03-18-10, 08:54 PM   #5
TheDarkWraith
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in the next release of the UI mods I have the correct AOB and heading dials. The heading dial loses it's vernier and it's dial picture has changed to reflect this. The AOB gains a vernier and it's dial picture has changed to reflect this. Once I have some time I'm going to script a working Track angle dial into the UI mods so that the torpedo impact angle can be shown relative to the vessel.
I welcome all UI additions to my UI mods. I can add your new TDC interface as an option. I love options
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Old 03-18-10, 11:25 PM   #6
java`s revenge
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Thanks Reaper

I have one remarc on your package. When you unpack it there isn`t
a subfolder. The "head map" is data.
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Old 03-19-10, 03:12 AM   #7
Stormfly
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ohh, i would also love some scratches, also the "Fire button" should be relabeled to "Los" or something

...would it also be possible to integrate at least the left gauge of the gyroangel gauges, that would enable to see the path the torp would go ?

regarding dark conditions, maybe some overlay filter could do that (if the game engine switches to redlight, the filter would activate, of course using a button or switch for that would be perfect).
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Last edited by Stormfly; 03-19-10 at 03:23 AM.
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