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Old 03-18-10, 11:09 AM   #1
Arclight
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For most freighters, the stern is naturally heavy. For that small coastal freighter, aim for engine room or further front. Tanker suffers most from engine room, quite a bit of open space in the bow and beneath the bridge as well. Rawalpindi is quite vulnerable to hit to the fuelbunkers (just in front of bridge in the hull).

Some general guidelines, but ultimately you'll have to learn from experience.



Not much I can do for the small coastal merchant, even if the rear hold and stern are completely floaded, and with the zones tweaked for 5-6 times more weight, it still floats. Just too much bouyancy in the rest of it.

To be honest though, the aim is for the possibility to sink it with 1, which is quite possible as long as you don't hit at the stern.
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Old 03-18-10, 11:21 AM   #2
Arclight
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Quote:
Originally Posted by Arclight View Post
Not much I can do for the small coastal merchant, even if the rear hold and stern are completely floaded, and with the zones tweaked for 5-6 times more weight, it still floats. Just too much bouyancy in the rest of it.

To be honest though, the aim is for the possibility to sink it with 1, which is quite possible as long as you don't hit at the stern.


Forget I said anything.

Updated to 1.2. Hope this version lasts a while.

N3 coastal merchant should sink with 1 hit under any circumstances.
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Old 03-18-10, 11:42 AM   #3
MattDizzle
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Can something be done on this mod to make the ships slow down a bit when damaged? I cant imagine FLOOR IT is a good idea when there is a 20 foot hole in your boat. I would like to see the HP system removed, if you ask me. All ships should sink by flooding
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Old 03-19-10, 08:55 AM   #4
Baleur
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Quote:
Originally Posted by MattDizzle View Post
Can something be done on this mod to make the ships slow down a bit when damaged? I cant imagine FLOOR IT is a good idea when there is a 20 foot hole in your boat. I would like to see the HP system removed, if you ask me. All ships should sink by flooding
Jeremy Clarkson would disagree with you!
The solution to ALL flotation problems, FLOOR IT!
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Old 03-21-10, 10:40 AM   #5
Arclight
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Nah, torpedoes work much better to solve flotation problems.
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Old 03-18-10, 12:05 PM   #6
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The easiest way to do this is a linear relationship between hull damage and max speed:

ex. A ship with 50% hull damage has top speed decrease 50%


I disagree on the removal of the HP system though - the hp system needs to be kept for deck gun shots, flammable/dangerous cargoes/etc.
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Old 03-18-10, 12:17 PM   #7
Arclight
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I'd rather tie it to how much it's listing or if there's water spilling onto the deck. Should come to a full stop at that point.

Don't know how to do it yet, but definitely something I'm looking into.



Made a mistake: changes after v1.0 didn't carry over to the "full" version. File has been updated again and triple-checked, all good now. Sorry.
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