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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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![]() Quote:
I'm wondering why the community of modders does not get together, license a modern graphics engine and make their own U-boat or sub simulators. Lets see how much would a game like this cost to develop? 20 devlopers and artists at 50k-100k each per yearso dev over 2 years would be between 2-4 million. Sales of SH will reach 200k quite easily so at 50 a pop you have $10million market - conservatively. Okay lost of extra costs but still it would be profitable. Im really surprised an independent developer has not stepped in seeing there is a reasonable market for sub sims. I was also surprised to see SH5 outselling Mass Effect 2. Okay ME2 has been out for about 6/7 weeks now but its way more populist sort of game. |
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