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Old 03-18-10, 07:39 AM   #5
Coldcall
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Quote:
Originally Posted by Noren View Post
Well they dont communicate at all, exceptions for the DRM-problems.

They did say that the devs and modders need each other, my take on this is that the developers have gotten dependent on modders to finish it.

I dont buy the argument that simulators are to complex a game to make, I didn't see that in the early days. Now its graphics and animations that take priority, whereas tactics, AI and manuals are a 5min job.
Ya defintiely seems that way.

I'm wondering why the community of modders does not get together, license a modern graphics engine and make their own U-boat or sub simulators.

Lets see how much would a game like this cost to develop? 20 devlopers and artists at 50k-100k each per yearso dev over 2 years would be between 2-4 million. Sales of SH will reach 200k quite easily so at 50 a pop you have $10million market - conservatively. Okay lost of extra costs but still it would be profitable.

Im really surprised an independent developer has not stepped in seeing there is a reasonable market for sub sims.

I was also surprised to see SH5 outselling Mass Effect 2. Okay ME2 has been out for about 6/7 weeks now but its way more populist sort of game.
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