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Old 03-17-10, 04:47 PM   #11
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Something I forgot to add: flooding time changes are global for all ships, warships included (yes, that's what 'all' means ).

Other tweaks include all Allied freighters, tankers and trooptransports.

1.0 is a complete rework; may feel a little different at first, but I'm confident it's a more refined solution.



Think that's all I had to say.

* ah wait, point on wheather: tested under 5ms winds. Perfectly calm sea might force you to spend a little more ammo, while rougher seas could save you some. Don't forget to give them some time to settle if you use the increased flooding times! (should see definitive results after 10-15 minutes)

Alright, think that's it.
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Last edited by Arclight; 03-17-10 at 05:06 PM.
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