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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
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about sh3.exe : Anisotropic : forced x16 (you can force anisotropic filtering to any image, this includes games that do NO anti aliasing at all) Antialiasing - Gamma Correction : on (improves color quality and reduction of jaggedness) Antialiasing : forced x16xQ (the xQ provides better image quality at a small performance cost) Antialiasing:Transparency : Application controlled (not really used in SH3) Maximum pre-rendered frames : forced 3 Multi-display : forced single display (I got 4 screens but only use one while playing. I need to force this to get max performance from display being used when playing) Texture filtering : Quality Triple buffering : forced off (I dont use vsync, so triple buffering does nothing) While vertical sync turned off can and does produce tearing in game when scrolling horizontally (top portion of screen being out of alignment with botton part) you get more FPS anytime with vert sync turned off. Works fine, I get no artefacts. Using a Nvidia 9800 GTX+ 512 Mb from Club 3d |
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#2 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Of course,you can force AA and AF,but what I was saying was SOME games produce errors if they don't support it.The same applies to refresh rates for your monitor,if it is rated for 60hz and you force 70hz you COULD encounter problems,but this is not guaranteed.
If you max out your game settings and encounter no problems then thats great for you.
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#3 | |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
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at 75 Hz. And I do see the difference. ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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I use my LCD at 60hz (recommended value) but would like to set it to 70hz,it could eliminate the odd flicker you sometimes see with LCD screens.However,when I enable 70hz the screen size reverts back to what 800x600 used to look like *yuck!*
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#5 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
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Yes that happens. But that could be more a graphic card problem
than screen. A screen that can display x * y resolution can usually do so at various frequencies with absolutely no change in resolution, because it's just a matter of refresh frequency and available bandwith on the link between the graphic card, and screen. If you have to lower resolution as frequency of refresh goes up, it is because of the graphic card, and its RAMDAC frequency. Here are my settings : Resolution : 1280 x 1024 In game : 1280 x 1024 (using patch for XP) Anisotropic filtering : 16x Antialiasing - Gamma correction : On Antialiasing - Mode : Override any application setting Antialiasing - Setting : 16xQ Antialiasing - Transparency : Off Maximum pre-rendered frames : 3 Multi-display/mixed-GPU acceleration : Single display Texture filtering - Anisotropic sample optimization : Off Texture filtering - Negative LOD bias : Clamp Texture filtering - Quality : High Quality Texture filtering - Trilinear optimization : On Threaded optimization : Auto Triple buffering : Off Vertical sync : Force off Drivers : 196.21 Card : Club 3D Geforce 9800GTX+ Direct X upgraded using DirectXX 11 installer (installs a more recent DirectX 9 version than 9.0c installer) I took a few screenshots. I don't see many jaggies on screen, sometimes it does happen but only at some very high angles of sea but not always (so it might be a rendering bug). FPS is around 40 to 50/60 in harbors Outside it's between 100-120 all the time And it goes down to 50-60 when I am seeing a ship explode and there are many explosions (this is the most sensible loss of FPS I can see, when ships explodes and balls of flames rise up in the air). Note : in my screenshots, artefacts appear. They don't in the game which looks fine. Particules appear fine with water, but never on screenshots (the screenshot saves the picture from the game to disk before some graphic stuff is added to the picture like particule rendering and transparency settings and various stuff). I should try to do screenshots using a real tool and not the integrated game one. I got Fraps but it makes the game crash when I try to use it (got the latest version, licensed). ![]() ![]() ![]() ![]() ![]() |
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#6 |
Stowaway
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Good luck, and happy SH3ing, with the new machine.
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#7 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
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If you have Gammacorrection " On"
the sun will look terrible , the sun halo is not there , the sun look like a golfball ![]() Turn gammacorrection off , and you have a beautyful shining sun ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#8 | |
Ocean Warrior
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#9 |
Sea Lord
![]() Join Date: Apr 2007
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Well, I got SHIII running last night (did a download from Direct2Drive) and it installed under Windows 7 with no problem.
However, my LCD backlight has died! Steve |
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#10 | |
Ocean Warrior
![]() Join Date: Aug 2008
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Thanks.
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#11 | |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
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#12 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
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I'm using x16xQ with SH3
I don't see any problems but I'm not sure it really works because sometimes I see jaggies on the far sea horizon. Perhaps it even doesnt work at all ![]() |
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