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Old 03-17-10, 03:51 PM   #1
jason210
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I fixed the problem now. I had not set any waypoints to the target, so although it started off at the initial correct speed, it was slowing down all the time. By adding a waypoint with a speed, the target behaves as expected. Now I am having 100% hit rate with my whizz wheel.

The only problem now is that I am unable to use the whizz wheel with none zero gyro angles. I guess this is because the gyro angle doesn't kick in until after a few hundred yards, and therefore the actual angle to the target from the periscope is slightly different to the gryo angle.

Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
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Old 03-17-10, 04:19 PM   #2
Admiral8Q
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Mark 10 Torpedo

  • Date In Service: About 1918
  • Weight: 2,215 lbs. (1,005 kg)
  • Length: 15 ft 3 in (4.953 m)
  • Warhead: 497 lbs. (225 kg) TNT
  • Range / Speed: 3,500 yards (3,200 m) / 36 knots
  • Propulsion: Steam

Mark 14 Torpedo

  • Date In Service: 1931
  • Weight: 3,280 lbs. (1,488 kg)
  • Length: 20 ft 6 in (6.248 m)
  • Warhead: 643 lbs. (292 kg) Torpex
  • Range / Speed: 4,500 yards (4,100 m) / 46 knots; 9,000 yards (8,200 m) / 31 knots
  • Propulsion: Steam

Mark 18 Torpedo

  • Date In Service: 1944
  • Weight: 3,154 lbs. (1,431 kg)
  • Length: 20 ft 5 in (6.223 m)
  • Warhead: 575 lbs. (261 kg) Torpex
  • Range / Speed: 4,000 yards (3,650 m) / 29 knots
  • Propulsion: Electric-Battery
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Old 03-17-10, 04:22 PM   #3
Admiral8Q
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Quote:
Originally Posted by jason210 View Post
Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
Sorry, I misread that. The Gyro kicks in at about 200-300 yards.
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Old 03-17-10, 04:33 PM   #4
jason210
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Don't apologise - that was a handy summary. Thanks!
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Old 03-17-10, 05:42 PM   #5
Admiral8Q
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Quote:
Originally Posted by jason210 View Post
Don't apologise - that was a handy summary. Thanks!
Yes Sir!!!
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