![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
|
![]()
I fixed the problem now. I had not set any waypoints to the target, so although it started off at the initial correct speed, it was slowing down all the time. By adding a waypoint with a speed, the target behaves as expected. Now I am having 100% hit rate with my whizz wheel.
The only problem now is that I am unable to use the whizz wheel with none zero gyro angles. I guess this is because the gyro angle doesn't kick in until after a few hundred yards, and therefore the actual angle to the target from the periscope is slightly different to the gryo angle. Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
__________________
Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() |
![]()
Mark 10 Torpedo
Mark 14 Torpedo
Mark 18 Torpedo
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() |
![]() Quote:
![]()
__________________
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#4 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
|
![]()
Don't apologise - that was a handy summary. Thanks!
__________________
Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() |
![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
|
|