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Old 03-17-10, 09:26 AM   #1
orangehat44
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I have the uboats expansion so I should have 1.5 and RFB 2.0. But I still didnt have any map contacts (I noticed in the settings my Realism % didnt change cliicking map updates on and off, but I should have them on, and nothing other than my boat ever shows up on the map). So In RFB theres no use for the attack plot? only way to see your torps would be to physically watch them in external?


What about the cruiser just taking all those torps and shells and doing nothing but turning spotlights on. I thought it would at least move, or shoot at me when I surfaced. I mean should it take almost my full torp load out to peg a HC thats sitting stationary in port? And it seemed after my first few hits on it where fire broke out, the torps after that all shot with "good lock" solution and all would expload a good 30-40 seconds after the timer. and I never saw any of the explosions after the first few torp hits. Even if they missed I heard the sounds of them blowing up but even in external veiw I couldnt see where they were exploading, certinaly not anywhere near the HC.
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Old 03-17-10, 10:22 AM   #2
Gilbou
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I might be wrong but doesn't RFB removes contacts from map and you
have to handle that yourself ?
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Old 03-17-10, 11:02 AM   #3
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Quote:
Originally Posted by orangehat44 View Post
What about the cruiser just taking all those torps and shells and doing nothing but turning spotlights on. I thought it would at least move, or shoot at me when I surfaced. I mean should it take almost my full torp load out to peg a HC thats sitting stationary in port? And it seemed after my first few hits on it where fire broke out, the torps after that all shot with "good lock" solution and all would expload a good 30-40 seconds after the timer. and I never saw any of the explosions after the first few torp hits. Even if they missed I heard the sounds of them blowing up but even in external veiw I couldnt see where they were exploading, certinaly not anywhere near the HC.

A ship which is stationary in port can not just move when its captain wants. It takes time for the boilers to hear up, so to say...


Quote:
Originally Posted by Gilbou View Post
I might be wrong but doesn't RFB removes contacts from map and you
have to handle that yourself ?
The latest patch restores map contacts: http://www.subsim.com/radioroom/show...34&postcount=1
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Old 03-17-10, 12:00 PM   #4
orangehat44
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Ok I see your point on the firing up the engines thing. But I mean I popped it with at least 3 definite torp hits, no listing no real indication I hit it at all. I popped up shot like 30 deck gun shots into the water line at like 700 yards. And It didnt even turn its turrets towards me. You cant argue it didnt know where I was deck gun has pretty decent muzzle flash.
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Old 03-17-10, 12:57 PM   #5
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Maybe the game had considered it destroyed, I can tell as I rarely encounter warships. One thing I did realise that anchored ships are as good as dead. That might be stock game inherent behaviour.

As for the torpedoes, I just had my very first circular run in RFB. Now that was something, missed my conning tower by 5 ft lol. I fired 6 fish, and observed only 3 wakes going hot straight and normal. Only to find one fish doing a circular run on me...
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Old 03-18-10, 07:59 AM   #6
jerm138
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Some possible explanations as to why you're missing with a good "lock."

  • Gyro angle too large
  • Torpedoes set too deep
  • Torpedoes hitting the target at too steep of an angle and bouncing off
  • Torpedo net or other obstructions in the harbor (The draw distance in the program can screw you up here... I've seen ships through my scope that appeared "out in the open" in a harbor, when there's really a pier between me and the ship. I think the non-ship stuff has a shorter draw distance.)
I sometimes do a little harbor raping, but they usually shoot back with machine guns once they spot me. It does seem a little too quiet in the harbor when you're doing this though. I guess they didn't put too much into programming a realistic response to a harbor attack. It would be cool though to see all kinds of activity when they realize they're under attack.... alarms, search lights, etc.
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Old 03-19-10, 07:24 AM   #7
orangehat44
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Thanks for the help. I actually switched to TMO. To give that a try. Again was in a gar the USS Grayback, and was told to patrol south of the bungo straight. After reviewing the charts alot of shipping enteres the mouth of the straight there so I patrolled the there. Caught a loan merchant and sent her under then under the cover of darkness cruised into port with 4 boats, 2 merchants an aux gun boat and a sub chaser all napping. loosed to fish into each boat, had 2 send 4 more out and some deck gun pounding to finish them all off slipped back out of port and almost out of the straight by morning.

Was trying to make it to my next patrol zone and got caught by a zero before I could get under. Pretty bad but was able to surface with an emergncy blow and managed to fix all the bulkheads and flooding before I had to dive again. Decided I better call it quits early and slinked back to pearl, rather than get stung again. Got a shiny new medal for sinking 5 boats. What do I do with crew that got promoted and stuff It seems I have 2 crew medals to give out. Can I just give them to anyone should I give the medals to officers?
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