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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Anyone figure out how to add mines and subnets?
I see files (new files) for them, I cant seem to add them the same way we used to. Anyone even see any of them in the game anywhere?
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#3 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Do any of the current campaigns have mines? I looked through a bunch but didn't see any... |
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I got the same problem adding them, red cross through the editor. I have also looked, seems as though SH5 has no subnets or mines, very unfortunate for us port raiders.... liking a challenge of course
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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There is a dummy minefield dat in the Liibrary along with the NavalMine dat from previous version though is only 1kb
Maybe something not implemented by the devs yet No campaign mis files reference any mines or subnets though the miss ed does Maybe they just not ingame |
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#6 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 0
Uploads: 0
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Deck Gun
How do you man deck gun ? When I man deck gun through through the Officer Of The Watch the deck gun operates fine. When I press key F5 to operate manualy nothing happens.[AA gun is the same] Am I doing something wrong ? Any help will be appreciated.
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#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
To unman the gun surface your boat, even if you're already on the surface. Hopefully this broken feature will be fixed with the next patch, but till then that's the workaround. |
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