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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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call it options, call it choices, call it whatever you want. I'm a firm believer in user choice. I hate it when something is forced onto me. I like to be able to choose and thus is why I've made different UIs. Everybody likes things their way and thus giving them that choice lets them play the way they want.
As a side note it also gets me exposure to the files. The more I 'play' with the files the more I learn about the game. The more I learn the more options and more additions can be made. Plus to me, it's FUN to experiment and dabble and see what I can make. |
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#2 |
Stowaway
Posts: n/a
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Thank you for all your hard work TheDarkWraith. I want to enjoy this game by doing things that are fun and challenging. I don't care if the Captain would or wouldnt have done it IRL. Walking up and down the ladders is fun the first three times, but after that it is just me pushing a stupid key for no reason. Computers were invented to eliminate repetitive tasks... That is why I would rather have the option to tele-port to the station as needed even though I play at 100% and try to limit the TC. If I did not have a zombie crew, I might feel differently.
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I was thinking on this as i played last night and i agree with bill, walking around to each station is a pain, but brings to light a now glaring issue with the series.
In older silent hunter games, you could order the boat to surface, and as soon as your baby broke waves you could insta teleport to the deck gun and start firing away. You could order a dive and still fire guns untill decks awash. The tactical advantage is obvious. In SH5, you must manually walk around to/from the deckgun, which adds a little realism. The thing missing now is the crew. It would add a lot more strategy and tension if you had to wait for the entire deck crew to ALSO leave station and come back inside one by one down the one ladder available before being able to dive. Situations where you were in some danger of being spotted now have a lot more tension since you have to wait X longer to dive. Might be hell to script the animation but i'd be happy for now with just a sound being played and an added duration to commence diving orders. PS DarkWraith i had a warm moment reading your post under me, what a nice guy to want to do that. ![]() |
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#4 | |
Rear Admiral
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Infact, excepting the one TDC UI you did in the direction of the minimalist style, every other UI work i have seen posted has been in SH3/4 style. With more of the same on the way. ( How exciting! /sarchasm ) So really, what choice is there? If i had more time and patience, id get into UI modding just to counterbalance that, but frankly im too burnt out on modding in general to care enough to bother, and i refuse to learn a programming language (python) that has no practical application in my daily job. It's much easier to complain. ![]() (side note on phython: opnion at my work is taht phython is crap. It's slow. Yes it's an interpretted language, but so is pearl, and that runs much better) |
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