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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Heretic, I've tried using the commented-out animations in some of the unfinished crew script files; Like the set_speed.aix, but the game crashes with even minimal modification. I wonder if at least the:
Wp:LookAtPlayer(); Wp:LookAtEngineTelegraph(); aren't functional.. It's great that you see a solution to this by using the Idle scripts ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#2 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Thanks again, Heretic!
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#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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most excellent mod Heretic, great work!
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#5 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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Heretic,
Really enjoying what you've already done here. Keeping my fingers crossed for you as you dig deeper and deeper into the control room possibilities. Keep up the good work and I'll keep thanking you! ![]() |
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