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Old 03-16-10, 10:32 AM   #61
Pintea
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Quote:
Originally Posted by Baleur View Post
Im still waiting for an answer on what setting controls the ray length, asked 3 times now
LightShaftsDensity, in data/cfg/lights.cfg
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Old 03-16-10, 11:18 AM   #62
McHibbins
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Quote:
Originally Posted by Coldcall View Post
Capthelm,

Your mods look really nice but i wish you'd jgme-enable them because individual hand-tweaks to config files is going to become problematic with so many mods coming out at once.

Just a suggestion :-)
There´s really no problem to make it compatible.
Just create a Folder and name it what you want, for example "Lighting mod",
put the data file in it and all together in the Mod-file....that´s it
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Old 03-16-10, 11:41 AM   #63
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Quote:
Originally Posted by McHibbins View Post
There´s really no problem to make it compatible.
Just create a Folder and name it what you want, for example "Lighting mod",
put the data file in it and all together in the Mod-file....that´s it
So then i just enable that folder in the mod enabler? Great will do. thanks!
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Old 03-16-10, 11:43 AM   #64
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Yes Sir. Immer gerne
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Old 03-16-10, 04:50 PM   #65
Baleur
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I just saw some insanely soft beautiful godrays in FFXIII, must..attempt...recreation!
Argh! Ubisoft....denies..

edit: it works! ubisoft works!
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Old 03-16-10, 04:56 PM   #66
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Old 03-18-10, 09:23 AM   #67
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Looks lovely Cap, and yes on the red lights. In actual use they were only switched to red a few min. before sufacing at night to return bridge crew's nightsight after being in the well lit interior for some time and their pupils adjusted to that.
Other wise you still need white lights in order to see properly inside. What I wish is that one could manually switch between red and white to what ever the situation was instead of them being red full time at night.
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Old 03-19-10, 08:40 AM   #68
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Travel to northern norway, speed up til its in the middle of the day on calm blue seas. Be amazed.

The sun looks so incredibly bright and soft so far north, its beautiful =)
It almost makes me think that the "golf-ball" syndrome isnt really a driver issue, but rather something coded on purpose in the atlantic / mediterranean environments.
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Old 03-26-10, 05:18 AM   #69
Furia
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I love this MOD!

Thanks!!!!!!


I have a request however, I would like to ask to have the option to have the external lighting effects without the submarine internal lighting effects.

I like to use AliWhithe interiors MOD with the accurate interior colours but with MOD enhanced interior lighting , it is way too much light inside.

Having the posibiulity of having just the External light effects would be just wonderful.

Thanks!!
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Old 03-26-10, 05:45 AM   #70
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Same as Furia here, i mentioned earlier about this, like this mod but with the white interior its a bit overpowering. Would be a nice compromise to remove effects from interior for those of us that use Ailwhite interior mod.
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Old 03-26-10, 06:02 AM   #71
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Hey guys, to just get the external lighting....I did this and it works great.

Just open up the mod. Inside you will find the files, just delete the ones under internal lighting or what ever it is named. Once you see what is in there it is kind of obvious to which ones you erase. Their cfg files I think, just use your notepad to open them.

Once again, I did it and worked just fine. Looks realy good while climbing the ladder out of the conning tower, realy makes you feel that your outside.
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Old 03-26-10, 06:09 AM   #72
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Thanks will give it go,
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Old 03-26-10, 06:10 AM   #73
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Get a pillow ready to catch your jaw.

I spent an hour just leaving harbor cause everything looked so much BETTER.
Bump it up a little more and use the Ail clouds. Not to step on any toes.
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Last edited by Sgtmonkeynads; 03-26-10 at 06:27 AM.
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Old 03-26-10, 06:32 AM   #74
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@Sgtmonkeynads
Yeh worked, just deleted internal part of cfg then copied and paste original internal cfg to the new cfg, thanks. Am using Ailclouds aswell, really nice effects and no problems internally now, nice.


25 Mods now added Lets Patch it soon UBI as my JSGME is getting full up with mods!!
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Last edited by Ablemaster; 03-26-10 at 07:25 AM.
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Old 04-03-10, 07:29 PM   #75
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Is there any way to stop these light effects coming from fire?
The look really bad and get in the way....


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