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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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a bit like in X2 or X3 then? (the space game)
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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There was a spysat mod for SH3 which showed pretty much all traffic all the time
Could probably be done in SH5 though may take longer as so many diff elements to the campaign files Pick a mis file from a project folder Total Germany in this instance Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany Open any mis file in notepad Will use convoy The bits you are looking for are ReportPosTime=3606 < these figures differ for each convoy entry ReportPosProbability=60 < these figures differ for each convoy entry Change to ReportPosTime=5 < will update map position every 5 minutes ReportPosProbability=100 < will provide an update 100% of the time Change them all and save Then repeat for Taskforces\Traffic \Uboats and Wolfpacks Then you will need to do the same to every other project folder ![]() And other nations will attack each other only if in render range Outside of that they are just computations |
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