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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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I would love to help, although I don't know how much I could.
Just tell me where to start! |
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#2 |
Seaman
![]() Join Date: Mar 2010
Posts: 33
Downloads: 5
Uploads: 0
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count me in ! im an accomplished texture artist and general fiddler of files.
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#3 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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Do want!
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#4 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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Please start by doing a workhorse escort like a corvete, a frigate or a Destroyer so we can so convoy screening and fight against our bubleheads friends.
I would like to help on this project but I have no specific skills for creating such art. However you have all my support ![]()
__________________
Peace and freedom are not free. |
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#5 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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I think what killed "us" (surface ship lovers) most in the previous games was the lack of a truly proper damage model.
Also I found that when playing SH4 with playable BB's and such that the best skill level for the enemy BB's and my own was "COMPETENT". Anything above that and the number of shell hits versus shells fired was just unrealistic. 5/6 shells making contact at nearly maximum range from both mains and secondarys? While doing this helped a bit with the lack of a proper damage model, once you did start taking inevitable hits it wasn't long before you were done. Also and i'm sure if you can create diesel exhaust for a Uboat, you could add the ability to create a "smoke screen" which would further make battles more interesting. |
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#6 |
Stowaway
Posts: n/a
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hey sledge fine to see you here
how is it with the tswm ? can we see something from you for sh5 like a surface vessel or someting like that ? grt henk |
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