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Old 03-15-10, 05:14 PM   #1
Nico71
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Hey mate! Long time no see! Well, do you mean that OLC/ACM will finally work with WS? Switching DT resolution in order to play unstretched 4:3 res on a 16:10 monitor can become quite a chore after a while!
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Old 03-15-10, 05:16 PM   #2
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Hey mate! Long time no see! Well, do you mean that OLC/ACM will finally work with WS? Switching DT resolution in order to play unstretched 4:3 res on a 16:10 monitor can become quite a chore after a while!
It work with any Sh3 installation, any combination of mods, and even with FM new interiors! Just awesome!

And nice to "see" you too after so long time, no?
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Old 03-15-10, 05:35 PM   #3
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This is most welcome news.
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Old 03-15-10, 05:42 PM   #4
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Is it only for wide-screen? So it is not a mod for people with normal ratio monitors?
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Old 03-15-10, 06:07 PM   #5
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This sounds great! Especially since I have a 32" 1920x1080 monitor I use and would like to take full advantage of it. The impatient side of me begs to ask if you have any ETA on when this lovely mod might be available? Thanks.
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Old 03-15-10, 06:18 PM   #6
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so what res will the game be run at?? 1024x640? 1680x1050? Just wondering.
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Old 03-15-10, 06:41 PM   #7
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so what res will the game be run at?? 1024x640? 1680x1050? Just wondering.
Hi FM,

It will run at a user given resolution as we do actually with highresolution mod...but it will run in WS aspect correctly now. (so you must give WS resolutions to it obviously).

The 2d stuff is yet fixed at 1024x768, so for now the best resolution to run it is at 1360x768 (WS 16:9) just because it's ready out of the box. But this will probably change (for the good side) because Seeadler is yet working exactly on this issue.

The movies were made in 1360x768.
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Old 03-15-10, 06:18 PM   #8
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I just watched the vids. Absolutely breathtaking! I can't wait.

(I hope my resolution is supported - 1280x800)
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Old 03-15-10, 06:45 PM   #9
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I just watched the vids. Absolutely breathtaking! I can't wait.

(I hope my resolution is supported - 1280x800)
Thanks mate!
Now, 1280x800 (16:6) isn't a correct WS resolution (16:10 or 16:9 are the standard for WS) so I can't promisse, but it's much probably that it will work too.
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Old 03-15-10, 06:36 PM   #10
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Quote:
Originally Posted by 609_Avatar View Post
This sounds great! Especially since I have a 32" 1920x1080 monitor I use and would like to take full advantage of it. The impatient side of me begs to ask if you have any ETA on when this lovely mod might be available? Thanks.
I don't have the anwser for this...but I guess that the first release will be soon. After that (even it's totally playable as you can see at the videos) probably we will have the time to the GUI modders adapt their mods and make use of the new available space that we have on screen, and so on.
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Old 03-15-10, 06:38 PM   #11
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re: the 2d gui stuff, it might be possible to re-tool sh4s interface tga files as they have options for multiple resolutions (i think), either way its still a lot of work.
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Old 03-15-10, 08:11 PM   #12
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Quote:
Originally Posted by Rubini View Post
I don't have the anwser for this...but I guess that the first release will be soon. After that (even it's totally playable as you can see at the videos) probably we will have the time to the GUI modders adapt their mods and make use of the new available space that we have on screen, and so on.
Thanks for the response. Can't wait to try it out!
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Old 03-15-10, 06:30 PM   #13
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Is it only for wide-screen? So it is not a mod for people with normal ratio monitors?
Well, sorry but it obviously is. But...will anyone here yet have 4:3 monitors as the time passes? And i can asure you: after you played Sh3 in WS mod you will never more want to go back to 4:3. It's just like a new game!
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Old 03-15-10, 08:14 PM   #14
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Default Great!

This is amazing! Can't wait
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Old 03-19-10, 12:17 PM   #15
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Again Seeadler did it

It's only a rough guess right now, but I bet it is very easy to actually make use of the extra space. The menu.ini should be easily coaxable to place items there. So far, when you have a slide out item it is just doing that: Sliding out of the visible area, but not actually dissapearing. This is proof that you can actually put things there, so I bet we can do lots of incredible things with the extra space available. The only problem is writing it in, but that's more time consuming that difficult, once you know how it works.
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