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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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Hey mate! Long time no see! Well, do you mean that OLC/ACM will finally work with WS?
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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And nice to "see" you too after so long time, no? ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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This is most welcome news.
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#4 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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Is it only for wide-screen? So it is not a mod for people with normal ratio monitors?
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#5 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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This sounds great!
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#6 |
Grey Wolf
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so what res will the game be run at?? 1024x640? 1680x1050? Just wondering.
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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It will run at a user given resolution as we do actually with highresolution mod...but it will run in WS aspect correctly now. (so you must give WS resolutions to it obviously). The 2d stuff is yet fixed at 1024x768, so for now the best resolution to run it is at 1360x768 (WS 16:9) just because it's ready out of the box. But this will probably change (for the good side) because Seeadler is yet working exactly on this issue. The movies were made in 1360x768. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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I just watched the vids. Absolutely breathtaking! I can't wait.
(I hope my resolution is supported - 1280x800) |
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#9 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Now, 1280x800 (16:6) isn't a correct WS resolution (16:10 or 16:9 are the standard for WS) so I can't promisse, but it's much probably that it will work too.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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I don't have the anwser for this...but I guess that the first release will be soon. After that (even it's totally playable as you can see at the videos) probably we will have the time to the GUI modders adapt their mods and make use of the new available space that we have on screen, and so on.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#11 |
Grey Wolf
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re: the 2d gui stuff, it might be possible to re-tool sh4s interface tga files as they have options for multiple resolutions (i think), either way its still a lot of work.
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#12 | |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Well, sorry but it obviously is. But...will anyone here yet have 4:3 monitors as the time passes? And i can asure you: after you played Sh3 in WS mod you will never more want to go back to 4:3. It's just like a new game!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#14 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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This is amazing! Can't wait
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#15 |
Pacific Aces Dev Team
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Again Seeadler did it
![]() It's only a rough guess right now, but I bet it is very easy to actually make use of the extra space. The menu.ini should be easily coaxable to place items there. So far, when you have a slide out item it is just doing that: Sliding out of the visible area, but not actually dissapearing. This is proof that you can actually put things there, so I bet we can do lots of incredible things with the extra space available. The only problem is writing it in, but that's more time consuming that difficult, once you know how it works.
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One day I will return to sea ... |
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