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Old 03-15-10, 12:57 PM   #1
mookiemookie
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I believe that's what Ducimus (or maybe the RFB guys....forgive me, I can't remember who exactly) tried to do in SH4 - turn the superhero skills into something realistic. I think that's the way to go here.
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Old 03-15-10, 01:01 PM   #2
GDFTigerTank
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Edit:

Awesome, can't wait to see what you do with it!

I've tried to give it some time and enjoy the game before I got into modding and tweaking, but obviously it's time to get off my @** as I'm starting to get picky with other ppl's mods
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Old 03-15-10, 01:14 PM   #3
wetgoat
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This sounds like the finished product would be a mod that many of us would very happy to install. I believe the way this game started out, it was only a degree or two away from having floating power up bubbles!
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Old 03-15-10, 01:45 PM   #4
avee
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Default Version 1.1

Update here.
Changes:

Skillls enabled:
- Passive:
- Reduce engine noise: 2%, 4%, 6%, 8%, 10%
- Faster torpedo reload: 4%, 8%, 12%, 16%, 20%
- Reduce morale decay: 5%, 10%, 15%, 20%, 25%
- MaxMorale: 1, 2, 3, 4, 5
- Sonar range: 2%, 4%, 6%, 8%, 10%
- Boost Guns - only affects accuracy and damage: 5%, 10%, 15%, 20%, 25%
- Faster gun reload: 5%, 10%, 15%, 20%, 25%
- Active:
- Special Meal: cooldown 12, 8, 4 hours
Added "- DISABLED" comment to disabled skills localization

Skills costs are now gradual: lvl1 costs 1 point, lvl2 - 2 points ets.

BTW. Does anyone know how to edit skill selection menu?

Last edited by avee; 03-15-10 at 01:57 PM.
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Old 03-15-10, 01:56 PM   #5
GDFTigerTank
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Quote:
Originally Posted by avee View Post
Update here.
Changes:

Skillls enabled:
- Passive:
- Reduce engine noise: 2%, 4%, 6%, 8%, 10%
- Faster torpedo reload: 4%, 8%, 12%, 16%, 20%
- Reduce morale decay: 5%, 10%, 15%, 20%, 25%
- MaxMorale: 1, 2, 3, 4, 5
- Sonar range: 2%, 4%, 6%, 8%, 10%
- Boost Guns - only affects accuracy and damage: 5%, 10%, 15%, 20%, 25%
- Faster gun reload: 5%, 10%, 15%, 20%, 25%
- Active:
- Special Meal: cooldown 12, 8, 4 hours
Added "- DISABLED" comment to skills localization

Skills costs are now gradual: lvl1 costs 1 point, lvl2 - 2 points ets.

BTW. Does anyone know how to edit skill selection menu?
Well done m8, that's a great start!

No I don't know how the skill selection menu is modded, but it's probably in the same areas as the other popup menus and windows like the torpedo and subsystem management screens.

So if you can locate them, I bet you're in the ballpark! Might try messaging Conus00, he made a SH3 style graphics for all of those screens.
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Old 03-15-10, 02:50 PM   #6
Letum
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How would you boost a gun's damage IRL?
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Old 03-15-10, 03:19 PM   #7
reaper7
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Excellent, I had manualy edited the attributes file to get rid of the Torp speed increases, as they were one of the things messing up my solutions.
Still I never use the abilites (never remember to go to each station and select them).
But this Mod is a great addition and I will be installing it right away.
Thank you.
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Old 03-15-10, 11:37 PM   #8
avee
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Quote:
Originally Posted by Letum View Post
How would you boost a gun's damage IRL?
You would aim better and hit weak spots of the ships, i guess... It will be tweaked a bit in new update.
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Old 10-06-10, 03:16 AM   #9
pzrshrek
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Default ok didnt know

using 1.2 i didnt know the skills in the game was so uber, yet i feel that a full trained sonar man should have his skill increased by easily 100%, its 10% now, but maybe this is self editable?

Perhaps a casual version of this mod is doable? With skills very good still not superhuman?
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