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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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![]() Quote:
Other than that, I think an "About the game" thread would be nice. And I'm not talking about an "OMG SH5 sux" or "this game is the best thing since special soup!" thread, but a kind of "mini-Wiki"/"community manual" thread where we list the game's features, like abilities, such as how the ability works, the above ability list, etc.
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#2 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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i just noticed there are many questions about these ability things, about preheat, bugs etc. and wanted to help ending this discussions.
besides, if unrealitic or not, these abilities belong to the game and the devs did a poor job explaining them. so it would be nice to lift the secrets. i did not meant to sticky this thread on its own. "about game" would be a nice idea. |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Thanks for digging up that info (and for telling me which file in the other thread).
It allowed me to fix my overspeeding torpedos. |
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Boy howdy the more I look and learn about this aspect of SH5 the less I care for it at all.
I can only think that UBI is trying to attract the RPG'ers, and gamers into this cause this is the sort of thing they are used to. And it's so arcade'ish. I'd like to see this aspect done away with altogether, it's worse than SH3's crew mgmt system of having to constantly tell them to go to bed and rest. Or better yet if they truly are bound to try and pull in the arcade'ers, and RPG fans, then make there be two modes of playing SH5, arcade, or sim. And then both simmers and the RPG'ers can be happy. I've seen other games that went this way, and they could draw both audiences which does what the seller wants and doubles the sales potential and yet keeps both types happy. Geez, uber torpedos and engines, Uboats out running a DD, or a PT boat........what madness.
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"Chance favors the prepared mind" |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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@sabrehawk
if you hate it so much, then dont spend the points. In my first playthrough, im spending them just because... but next time around i won't. |
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#7 |
A-ganger
![]() Join Date: Apr 2005
Location: No(r)way
Posts: 74
Downloads: 30
Uploads: 0
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Diesel:
I guess that max speed is what the engine can do for a longer period of time without taking any damage. Maybe a 10% increase in speed and 50 % chance for an engine failure. And the % for failure should increase over time should be more realistic.
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#8 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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nope, there is no such thing as damage over time due to overcharging.
as i said several times before: the passive abilites are working. just try it out with a savegame of yours lvl1->lvl5. with the upgrades "engine tuning" "overcharge diesel" "battlestations" you can reach 26knots surface speed or 11knots submerged speed. however, speed seems to be hardcaped after that... |
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