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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Thanks so much Luca, this will make things a bit more real. Like so many other things the good modders are doing, and I love'em fer it.
And I hope your last name aint Brazi............ ![]()
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"Chance favors the prepared mind" |
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#2 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Nice, thank you.
I notice that the RPM's in the conning tower were 300 and 500 when charging, when I toggled charge mode, they evened out at 300/300. |
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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You are my hero
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#5 |
Stowaway
Posts: n/a
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Does the decks awash work or is it just cosmetic?
Also I can't get on the bridge with this mod activated. I like the dials working though. |
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#6 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Excellent!! Thanks very much
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#7 |
Stowaway
Posts: n/a
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Thanks, much appreciated.
Does the deck awash really have an effect on the enemy or can they still see us the same as being fully surfaced? |
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#8 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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![]() Quote:
keep lower profile benefits not to be discovered, could emerge in part to get away and recharge batteries http://www.subsim.com/radioroom/showthread.php?t=165687 Regards luca |
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, I am just wondering if you are still working on this mod. I love what it already does, but we still have a lot of dials that are really starting to tick me off.
![]() P.S. Bump!! |
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#10 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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![]() Quote:
problems do wrong textures etc.. if some solution to some please help me thanks regards, Luca |
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#11 |
Watch
![]() Join Date: May 2005
Location: Florence Italy
Posts: 29
Downloads: 232
Uploads: 0
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Hi Luca,
Is your mod version 1.2.1 compatible with patch 1.2 of the game? thanks
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#12 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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For lucagaeta
![]() ![]() Have you the mod working dials v1.0.3 ![]() I have fast the entire gauge dial finish ![]() but i can't change to correct value the id parent for the clock in radio and sonar room ! ![]() and in your first release 1.0.3 your are found the good one ! but i have no more you first mod ![]() sorry for my english |
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#13 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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None of the files Luca changes have been altered in the 1.2 patch. I say the mod is compatible with patch 1.2 but leave to Luca to confirm.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#14 |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
Downloads: 115
Uploads: 0
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Hi!
Can anyone tell me where to download the Interior working dials? The filefront link don't seems to work. Cheers, Mo |
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#15 |
Bilge Rat
![]() Join Date: Jan 2012
Posts: 1
Downloads: 7
Uploads: 0
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10 days since your msg...and dl link still down...I getting nervous
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