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Old 03-14-10, 03:51 PM   #1
SabreHawk
Captain
 
Join Date: Mar 2005
Location: Seattle, Wa. USA
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Thanks so much Luca, this will make things a bit more real. Like so many other things the good modders are doing, and I love'em fer it.

And I hope your last name aint Brazi............
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Old 03-14-10, 04:01 PM   #2
lucagaeta
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Quote:
Originally Posted by SabreHawk View Post
Thanks so much Luca, this will make things a bit more real. Like so many other things the good modders are doing, and I love'em fer it.

And I hope your last name aint Brazi............
from Italy

Regard,
Luca
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Old 03-14-10, 04:20 PM   #3
U-Bones
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Nice, thank you.

I notice that the RPM's in the conning tower were 300 and 500 when charging, when I toggled charge mode, they evened out at 300/300.
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Old 03-19-10, 03:24 PM   #4
wetwarev7
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You are my hero
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Old 03-20-10, 06:33 PM   #5
Barso
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Does the decks awash work or is it just cosmetic?
Also I can't get on the bridge with this mod activated.
I like the dials working though.
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Old 03-21-10, 07:09 AM   #6
captainprid
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Excellent!! Thanks very much
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Old 03-21-10, 07:21 AM   #7
Barso
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Thanks, much appreciated.
Does the deck awash really have an effect on the enemy or can they still see us the same as being fully surfaced?
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Old 03-21-10, 08:07 AM   #8
lucagaeta
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Quote:
Originally Posted by Barso View Post
Thanks, much appreciated.
Does the deck awash really have an effect on the enemy or can they still see us the same as being fully surfaced?

keep lower profile benefits not to be discovered,
could emerge in part to get away and recharge batteries

http://www.subsim.com/radioroom/showthread.php?t=165687

Regards luca
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Old 04-01-10, 11:08 PM   #9
SteelViking
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Hey, I am just wondering if you are still working on this mod. I love what it already does, but we still have a lot of dials that are really starting to tick me off.

P.S. Bump!!
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Old 04-02-10, 07:31 AM   #10
lucagaeta
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Quote:
Originally Posted by SteelViking View Post
Hey, I am just wondering if you are still working on this mod. I love what it already does, but we still have a lot of dials that are really starting to tick me off.

P.S. Bump!!
The work has stopped for now, the reason is that there are many bugs in the axes of the hands and not knowing how to rotate them for now I'm stuck.
problems do wrong textures etc..
if some solution to some please help me thanks


regards,
Luca
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Old 05-15-10, 04:21 PM   #11
antanio
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Hi Luca,
Is your mod version 1.2.1 compatible with patch 1.2 of the game?
thanks
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Old 05-17-10, 04:28 AM   #12
BIGREG
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For lucagaeta

I need help !
Have you the mod working dials v1.0.3

I have fast the entire gauge dial finish

but i can't change to correct value the id parent for the clock in radio and sonar room !

and in your first release 1.0.3 your are found the good one ! but i have no more you first mod

sorry for my english
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Old 05-17-10, 11:45 AM   #13
ddrgn
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None of the files Luca changes have been altered in the 1.2 patch. I say the mod is compatible with patch 1.2 but leave to Luca to confirm.
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Old 02-20-11, 11:55 AM   #14
TorpedoMo
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Default Interior working dials download

Hi!

Can anyone tell me where to download the Interior working dials?
The filefront link don't seems to work.

Cheers,

Mo
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Old 01-30-12, 01:12 AM   #15
Urban
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10 days since your msg...and dl link still down...I getting nervous
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