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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Edit: Thanks Sergei!
I found a list mentioned on the forum here: Ammunition.upc ![]() T1 (G7a) T1 LUT I (G7a) T1 FAT I (G7a) T2 (G7e) T3 (G7e) T3 LUT II (G7e) T3 FAT II (G7e) T4 Falke (G7es) T5 Zaunkönig I (G7es) T7 Steinbarsch (G7ut) T11 Zaunkönig II (G7es) |
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Decoman, have a look at what conus00 has achieved with the torpedo graphics
http://www.subsim.com/radioroom/show...5&postcount=35 Really nice job! |
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#3 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Btw, the in game G7a torp seem to be textured light gray and with blue'ish warhead.
Here is my first attempt: Linky png image I should try to make it 1px higher and with better contrast. Odd, the same T1 torp image seem to scale differently. Lol typing text was a bad idea. 'T1' is mirrored for rear tube. I suppose you can make two versions, it's the same with me. I'll likely work on this further. Some might find the torps too slim perhaps. Calculations show that the small torp is about 1-2px too long. Easy to adjust. Here is the larger file: Linky big png image ![]() Last edited by Decoman; 03-14-10 at 06:37 PM. |
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#4 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Now if we could get those in the launched torpedo in the game that would be awesome look terrific.
![]() Rich |
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#5 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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That's a really sweet torpedo model
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#6 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Here is my second try: Linky to png file
I think this one looks slick. I made a dark silhuette around the torpedo, improving the contrast. I have personally blanked out the alpha for the current thin black torpedo silhuette found in the "TorpedoPage.dds" file. This whole file is merely 256x256 px large, and the thin black silhuette for the torpedo, is a single one, that won't match torpedoes that look different in shape. The container for this thin black outline is also not matching the maximum width for the other torpedo alpha, so any graphics drawn for that will not cover the length of the new torpedo. This thin black outline seem useless anyway. ![]() About colors: The black'ish warhead on the torpedoes look perhaps abit boring. Maybe some other color would be suitable. Perhaps a brass color would suit the torpedo body? I don't know what might seem plausible. On second thought, the brass would clash with the yellow stuff on the torpedo system page I think. I have some ideas for color coding the torpedoes and I want to present a suggestion. I thought a red warhead would be sensible for the homing torpedoes, since the uboat risk (true?) being hit by it's own torpedo. I wonder, what are the consequences of scaling up original texture files in terms of memory usage? I wouldn't mind seeing the 256x256 texture increase to 1024x1024 to perhaps get some nicer outlines. |
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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That looks even nicer.
I didn't think of editing the torpedopage.dds, that is a good move. I would go ahead and scale it up. Have a look in the textures folder, and see how many large textures are used in the game. I think in the grand scheme of things, scaling this one tex up to 1024x1024 is small potatoes. |
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#8 |
Bilge Rat
![]() Join Date: Apr 2010
Posts: 1
Downloads: 109
Uploads: 0
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Nice torpedoes
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