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Old 03-14-10, 01:51 AM   #16
gutted
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Quote:
Originally Posted by wamphyri View Post
the python stuff is new to sh5. They didn't let us have access to as much in the other games as we do in sh5. Tho it's annoying as hell that they release the game and we have to finish it.
Yes but knowing how everything is supposed to interact underneath those python scripts would give me a better idea of how to do things.

Those UI modders who knew the old menu1024x768.ini file inside out and how to make things work in previous versions probably have it alot easier. As all they need to know now is how to interact with that stuff from the scripts.
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Old 03-14-10, 06:29 AM   #17
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Fantastic find gutted!
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Old 03-14-10, 08:06 AM   #18
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Well found, keep digging
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Old 03-14-10, 08:25 AM   #19
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Why the hell did they ditch this, this is awesome! Enable all ditched things and make a new UI mod out of it.
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Old 03-14-10, 10:21 AM   #20
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Excellent, thank you. Well spotted.

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Old 03-14-10, 11:49 AM   #21
Warhead01
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How i can this " Page Default Hud.py" open?????
I am clueless
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Old 03-14-10, 12:15 PM   #22
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Quote:
Originally Posted by Warhead01 View Post
How i can this " Page Default Hud.py" open?????
I am clueless
Use notepad
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Old 03-14-10, 12:39 PM   #23
Ringy
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Originally Posted by Warhead01 View Post
How i can this " Page Default Hud.py" open?????
I am clueless
Use notepad or, better still, notepad 2.

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Old 03-14-10, 02:52 PM   #24
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Here is a shot form the earlier UI including the button bar and some other things that seem to have been canned. Note the telegraph handle and compass ring.

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Old 03-14-10, 03:06 PM   #25
KayeM
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Quote:
Originally Posted by Sonarman View Post
Here is a shot form the earlier UI including the button bar and some other things that seem to have been canned. Note the telegraph handle and compass ring.

Uargh
Thankfully they did.
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Old 03-14-10, 04:30 PM   #26
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Quote:
Originally Posted by Sonarman View Post
Here is a shot form the earlier UI including the button bar and some other things that seem to have been canned. Note the telegraph handle and compass ring.

IIRC that's what they called 'adversial mode' when I was looking through the files.
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Old 03-14-10, 05:18 PM   #27
Misfit138
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Quote:
Originally Posted by gutted View Post
Ho Ho Ho!! Look what i found....

Heading indicator? It's fully functional btw. Why did they disable that?


In the same file.. search for:
PageDefaultHud_Feedback_BottomBar_Heading.Visible = False

and change it to True

I might try to position it better, but i suck at the menu editor.

How about something like this?





Havent yet figured out how to make heading digits to work. And to be completely honest, this scripting stuff is a little over my little head but that just means that i have to take a better look into it
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Old 03-14-10, 05:18 PM   #28
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Quote:
Originally Posted by TheDarkWraith View Post
IIRC that's what they called 'adversial mode' when I was looking through the files.

That sounds like they intended playable escorts at some stage, as in SH4 maybe we'll see them reappear in a future addon.

Thanks for all your brilliant work on the UI by the way, I think Ubisoft owe you a debt of gratitude.
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Old 03-14-10, 05:29 PM   #29
TheDarkWraith
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Quote:
Originally Posted by Sonarman View Post
That sounds like they intended playable escorts at some stage, as in SH4 maybe we'll see them reappear in a future addon.

Thanks for all your brilliant work on the UI by the way, I think Ubisoft owe you a debt of gratitude.
i do think they were going to do something with playable escorts (or just something with escorts) because I see escorts from time to time in the files.
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Old 03-14-10, 06:33 PM   #30
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Great work Gutted However I changed the lines you pointed out and saved the changes. All were there when I returned to a saved game, but having saved again and re started the mission they were no longer there.It would appear that saving the mission returns it to the default settings. Has anyone else found this?
What can I do if anything other than copying the page default Hud file and re applying
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