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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Feb 2004
Location: Here, sometimes there
Posts: 113
Downloads: 0
Uploads: 0
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It all started with a goat, a golf club and a pack of Marlboro Red's... |
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#2 |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
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I´m affraid not, I didn´t upgrade my torpedo man yet.
It feels like cheating and far from realistic. Mud
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#3 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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Naw, he's not. Upgrades make your torpedoes a lot more potent. Its really laugable, extra range I coulde comply with but explosive powah? noooo....
Its a shame we dont get beautiful under-keel shoots anymore. Those kind of shockwaves could rip up anything from underneath, now thats physics at play in the real world! |
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#4 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Have you tried the critical hits Torpedo mod yet. I usuall yonly require a single torp to take down merchants as the flooding mechanism appears to work properly in the mod. Merchants health bar may me half full but fire and flooding usually end up sinking them.
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#5 |
Swabbie
![]() Join Date: Nov 2009
Posts: 12
Downloads: 28
Uploads: 0
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Upgrading torpedomans abilities changes also torpedoes speed which besides being unrealistic breaks torpedo targeting, as game does not compensate for speed increase in calculations, in manual targeting mode or in auto.
I recommend using torpedo critical hits mod instead (can be found in mods section), if you want bigger booms. It also fixes flooding somewhat, because flooding isn't triggered unless damage is high enough. |
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#6 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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Sinking mechanics are broken i saw only once when merch sunk by flooding. I turn on health bars to take a closer look in to this and this looks like flood bar decrase only for couple second then stop. GWX SM should be ported to Sh5 (except passager/cargo
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