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Old 03-14-10, 06:16 AM   #27
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
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Default Testing several mods to detect problems

Dear all,

I made some tests with a couple of mods to see if there are problems:

Situation: Wilhelmhaven-campaign with 2 finished patrols, before 3rd patrol:

Modlist:

GWX3 Gold as basemod always activated. Therafter:

1 - GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
2 - U-Boat Bases Map with New St Nazaire
3 - OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
4 - OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
5 - DD_OH_V3.09_20091209162038
6 - DD_OH_V3.09_Fix_for_OLC_GUI_001
7 - Rapt0r's Uniforms V2.0 [Black]
8 - Rapt0r's Uniforms V2.0 [Black - All Leather] Patch

1st test: activating mod 1 to mod 4: no problem

2nd test: activating mod 1 to mod 8: no problem

3rd test: exchanging mod 5 and 6
5- FM_NewInterior_V1.0
6- FM_NI_Fix_for_OLC_GUI_001

Result:
- Among others conflict with sh3.sdl of BBW-New Wilhelmshaven....
- repeatible CTD before text "not so long ago".

I know, that Anvart made a combined sh3.sdl for three other mods. Perhaps there is a sh3.sdl-problem with abobe mods too.

Regards
Nuss
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