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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Yeah i know, i can see most of them hehe. Just trying to see what works and what doesn't. I would really like to get that orders bar functional.
The heading tape im definately keeping on. It's nice to see my course at a glance. |
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#3 |
Black Magic
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the orders bar can be made functional - just takes some script work.
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I'm looking through it, but im not very familiar with the way SH does things. I've never done any UI modding in previous versions, so there's alot of things i need to learn to do anything major.
I've also never done any python scripting. I'm just relying on my C/C++/C# knowledge and mimicking the syntax i see whenever i want to do something. |
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#5 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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the python stuff is new to sh5. They didn't let us have access to as much in the other games as we do in sh5. Tho it's annoying as hell that they release the game and we have to finish it.
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#6 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Those UI modders who knew the old menu1024x768.ini file inside out and how to make things work in previous versions probably have it alot easier. As all they need to know now is how to interact with that stuff from the scripts. |
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Fantastic find gutted!
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#8 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Well found, keep digging
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#9 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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Python isn't that hard to use, If I can figure it out anyone can. I do a lot of GIS work and ESRI uses Python as their primary scripting language. Its open source which is probably why ESRI and UbiSoft chose it.
On another topic, the fact that the devs included all the tools and plain text scripts they did is what is making SH5 more interesting everyday. The Gui took some getting used to and that #$&@% TDI really took time and a lot of help from the forum before I could hit anything. The devs left a lot of doors open for us in SH5 and I love to tinker! ![]() |
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#10 |
Lucky Jack
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Great finds! I wish to stick with the SH5 UI and these two finds makes me want to use it much more!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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