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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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there is actually no way to know where stop the stadimeter to have good result.
I made some experiences : Paused the game and picked up with the ruler the distance beetween me and my target (for example: 1050 meters). Then I set stadimeter to find 1050 m and look at the ennemy ship to find a point of retrait... But there is no rule. It depend of the ship: for Petrolier, valid point would be near the middle of the funnel, for Bulk Carrier it seems to be the top of funnel and other differents means for warships... Ships heights looks rights in the file of the game, so what is the matter?... ![]()
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![]() La guerre sans haine - War without hate. |
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#2 |
The Old Man
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Well, it might be that ships now have draught based on the load. Empty ships sit higher in the water but not by much, as they're ballasted for added stability.
The devs should fix this. |
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#3 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I do not understand the stadimeter. Wouldn't it be more accurate to compare the bow/stern instead of waterline/masts?
Quick edit: Aaah, that wouldn't work that well unless the target is viewed at a straight angle of 90 degrees. ![]() |
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