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Old 03-13-10, 01:51 PM   #1
wamphyri
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Historical missions are different. They can be set so the planes attack. No need for my mod for that.

When planes are from an airbase they will only use the default and in stock that means only a select few will attack. That's where my mod comes in.
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Old 03-13-10, 04:28 PM   #2
Georg_Unterberg
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Hi wamphyri,

my damage report about cannons:
Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes.

I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic.

I'm very afraid of planes now!
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Old 03-13-10, 05:44 PM   #3
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So you're saying that all planes behave this way, even later on? So that if I'm spotted by planes carrying rockets or bombs in '43, chances are they'll just drift by? I certainly see the need for a mod if that's the case.
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Old 03-13-10, 06:40 PM   #4
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Originally Posted by Safe-Keeper View Post
So you're saying that all planes behave this way, even later on? So that if I'm spotted by planes carrying rockets or bombs in '43, chances are they'll just drift by? I certainly see the need for a mod if that's the case.
If a plane has bombs even in '39 it'll attack. But only 5 planes have bombs and it'd be rare for you to encounter them. This holds true for the entire war, only a few airbases spawn planes that will attack. The rest of the planes will just fly by, reporting your position for more planes to come and just fly by.
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Old 03-13-10, 06:43 PM   #5
wamphyri
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Quote:
Originally Posted by Georg_Unterberg View Post
Hi wamphyri,

my damage report about cannons:
Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes.

I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic.

I'm very afraid of planes now!
Thx georg. I have a hunch that since only some planes in the stock game were meant to attack that they didn't care what damage they did. Working on the damage is my next major project
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Old 03-13-10, 07:28 PM   #6
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Originally Posted by wamphyri View Post
Thx georg. I have a hunch that since only some planes in the stock game were meant to attack that they didn't care what damage they did. Working on the damage is my next major project
Since you've been testing these a lot, have you managed them to do torpedo attacks? I've been loading them with torpedoes but all they come up ingame is with bombs.
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Old 03-13-10, 07:43 PM   #7
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No torpedoes yet I'm afraid. They are in the game files, and have been since sh3. I'm guessing the devs couldn't get they to work properly even after all this time. I suspect that with the way the code works they'd just be dropped in the ocean and that was it. No drop then they'd run to target. I plan on playing with this one also but since it was part of the last 2 games I won't hold my breath.
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Old 03-13-10, 07:52 PM   #8
piri_reis
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Well the AI script contains TorpedoAttacks, so there is hope
But they don't even load up with torpedoes in game right? Only bomb models show instead of the torpedoes..
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Old 03-13-10, 11:39 PM   #9
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Originally Posted by piri_reis View Post
Well the AI script contains TorpedoAttacks, so there is hope
But they don't even load up with torpedoes in game right? Only bomb models show instead of the torpedoes..
An interesting question that I wasn't sure on. So I tested it. I put torpedoes on planes and the planes show up with torpedoes attached but they don't attack at all. I thought they should at least strafe me but they didn't do anything with torpedoes attached to them. I removed the torpedoes and put bombs and they would attack again like normal (well I used bombdummy but if you don't know what that means then assume I put bombs).

As you said the AI script has torpedo attack stuff in it but I assume something wasn't working right so the dev's shelved it. I'll keep looking into it but i'm not sure if there's anything I can do to fix it. My best guess is that the planes would drop the torpedo like a bomb and the torpedo acted like one.. ie it'd explode when it hit the water or would just sit there and not run straight like it should have.
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Old 03-14-10, 03:46 AM   #10
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Quote:
Originally Posted by Georg_Unterberg View Post
Hi wamphyri,

my damage report about cannons:
Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes.

I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic.

I'm very afraid of planes now!
That's unfortunate considering the Brownings were notorious for being insufficient against other aircraft, let alone submarines.

Hurricanes were armed with 8 .30 Browning MGs, and really didn't carry enough ammunition to do more than cause minor damage to a sub without the use of bombs or rockets. Another consideration was their fixed convergence, which mitigated damage even more by spreading it around.

They could cause havok on easily damaged external system though, like the periscopes, radar, topside crew etc. Not sure about more than that. They had a hard enough time shooting down Bf-110s or bigger without burning through all their ammo. Big difference between aluminum and steel.
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Old 03-14-10, 05:12 PM   #11
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I'll be working on the damage they do next. Won't be hard but I just need to find the time to do it.
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Old 03-15-10, 12:29 PM   #12
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Hello,
just for info.

all fighters with guns up to 20mm should do absolutely ZERO damage to the sub hull.
the cal.303 of planes like the hurrican should only be able to hurt/kill the crew, and damage the UZO or the scope with a lucky shot.

the cal.05 of planes like the mustang/p47 (most us stuff) could do the same and maybe damage the guns a bit. but again..NO damage to the subs hull.

20mm..even AP amunition the same..with higher chance to destroy the gun or AA gun of the boat...but the internal hull..never.

thsi must and should be adressed..right now hurricans with their beanshooters can rapidly destroy an subs hull.

greetings

wastel
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Old 03-16-10, 12:44 AM   #13
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Quote:
Originally Posted by wastel View Post
Hello,
just for info.

all fighters with guns up to 20mm should do absolutely ZERO damage to the sub hull.
the cal.303 of planes like the hurrican should only be able to hurt/kill the crew, and damage the UZO or the scope with a lucky shot.

the cal.05 of planes like the mustang/p47 (most us stuff) could do the same and maybe damage the guns a bit. but again..NO damage to the subs hull.

20mm..even AP amunition the same..with higher chance to destroy the gun or AA gun of the boat...but the internal hull..never.

thsi must and should be adressed..right now hurricans with their beanshooters can rapidly destroy an subs hull.

greetings

wastel
The issue I found out about is I'm not sure crew damage/death is in sh5 like it was in the others. Plus, damage to the equipment can only happen when a shot gets through the armor, which causes hull damage also. I could adjust it so the damage is virtually nothing but it gets through so there's a chance of stuff breaking. Wouldn't be difficult at all.. stuff like that takes more of my time with testing cause I like to make sure stuff is working like I want it to.
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Old 03-16-10, 03:37 AM   #14
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Quote:
Originally Posted by wastel View Post
Hello,
just for info.

all fighters with guns up to 20mm should do absolutely ZERO damage to the sub hull.
the cal.303 of planes like the hurrican should only be able to hurt/kill the crew, and damage the UZO or the scope with a lucky shot.

the cal.05 of planes like the mustang/p47 (most us stuff) could do the same and maybe damage the guns a bit. but again..NO damage to the subs hull.

20mm..even AP amunition the same..with higher chance to destroy the gun or AA gun of the boat...but the internal hull..never.

thsi must and should be adressed..right now hurricans with their beanshooters can rapidly destroy an subs hull.

greetings

wastel
Sorry, but cal. 50 rounds should rip through a sub like a hot knife through butter.

For example look at the bottom of this site: http://www.inetres.com/gp/military/i...g/50_ammo.html

As you can see, a cal. 50 round can penetrate a ~25mm thick armor plate. Hell, it could penetrate the top of most german WW2 tanks.

Why do you think it should not make a scratch into a sub?
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Old 03-16-10, 05:14 AM   #15
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Therion_Prime wrote:
Quote:
Sorry, but cal. 50 rounds should rip through a sub like a hot knife through butter.

For example look at the bottom of this site: http://www.inetres.com/gp/military/i...g/50_ammo.html

As you can see, a cal. 50 round can penetrate a ~25mm thick armor plate. Hell, it could penetrate the top of most german WW2 tanks.
i agree, tho i wouldnt be too concerned about the hull casing. i should try and research metal thickness of the conning tower panels and saddle tanks...
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