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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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Historical missions are different. They can be set so the planes attack. No need for my mod for that.
When planes are from an airbase they will only use the default and in stock that means only a select few will attack. That's where my mod comes in. |
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#2 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
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Hi wamphyri,
my damage report about cannons: Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes. I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic. I'm very afraid of planes now! |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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So you're saying that all planes behave this way, even later on? So that if I'm spotted by planes carrying rockets or bombs in '43, chances are they'll just drift by? I certainly see the need for a mod if that's the case.
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#4 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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If a plane has bombs even in '39 it'll attack. But only 5 planes have bombs and it'd be rare for you to encounter them. This holds true for the entire war, only a few airbases spawn planes that will attack. The rest of the planes will just fly by, reporting your position for more planes to come and just fly by.
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#5 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#6 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Since you've been testing these a lot, have you managed them to do torpedo attacks? I've been loading them with torpedoes but all they come up ingame is with bombs.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#7 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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No torpedoes yet I'm afraid. They are in the game files, and have been since sh3. I'm guessing the devs couldn't get they to work properly even after all this time. I suspect that with the way the code works they'd just be dropped in the ocean and that was it. No drop then they'd run to target. I plan on playing with this one also but since it was part of the last 2 games I won't hold my breath.
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#8 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Well the AI script contains TorpedoAttacks, so there is hope
![]() But they don't even load up with torpedoes in game right? Only bomb models show instead of the torpedoes..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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As you said the AI script has torpedo attack stuff in it but I assume something wasn't working right so the dev's shelved it. I'll keep looking into it but i'm not sure if there's anything I can do to fix it. My best guess is that the planes would drop the torpedo like a bomb and the torpedo acted like one.. ie it'd explode when it hit the water or would just sit there and not run straight like it should have. |
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#10 | |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
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Hurricanes were armed with 8 .30 Browning MGs, and really didn't carry enough ammunition to do more than cause minor damage to a sub without the use of bombs or rockets. Another consideration was their fixed convergence, which mitigated damage even more by spreading it around. They could cause havok on easily damaged external system though, like the periscopes, radar, topside crew etc. Not sure about more than that. They had a hard enough time shooting down Bf-110s or bigger without burning through all their ammo. Big difference between aluminum and steel. |
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#11 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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I'll be working on the damage they do next. Won't be hard but I just need to find the time to do it.
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#12 |
Watch
![]() Join Date: Jul 2005
Posts: 24
Downloads: 46
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Hello,
just for info. all fighters with guns up to 20mm should do absolutely ZERO damage to the sub hull. the cal.303 of planes like the hurrican should only be able to hurt/kill the crew, and damage the UZO or the scope with a lucky shot. the cal.05 of planes like the mustang/p47 (most us stuff) could do the same and maybe damage the guns a bit. but again..NO damage to the subs hull. 20mm..even AP amunition the same..with higher chance to destroy the gun or AA gun of the boat...but the internal hull..never. thsi must and should be adressed..right now hurricans with their beanshooters can rapidly destroy an subs hull. greetings wastel |
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#13 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#14 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
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For example look at the bottom of this site: http://www.inetres.com/gp/military/i...g/50_ammo.html As you can see, a cal. 50 round can penetrate a ~25mm thick armor plate. Hell, it could penetrate the top of most german WW2 tanks. Why do you think it should not make a scratch into a sub? |
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#15 | |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
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Therion_Prime wrote:
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