SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-10, 12:07 PM   #1
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

MAJOR UPDATE

All planes are done. I used info from the internet to determine if they were a fighter only or had bombs also. Made a few personal choices knowing that the way the code works if your spotted by a plane they will send more to your location.

Given the discussion in the thread I decided that since most of the airbases in Britain only sent out hurricanes that one type would attack and the other type wouldn't . I thought this would be a decent compromise because your never going to know which is which.

Stay on guard
wamphyri is offline   Reply With Quote
Old 03-13-10, 12:09 PM   #2
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

Good to hear your cleared for take off !

oh, I was going to add in that it can depend which way they are coming from if they would attack also.
Fighters flying escort latter on would save ammo on the way out, then use it , and if anything was left on the way back they would and did attack targets of opportunity.
Same with Bombers, if for some reason they had left over ordnance they would take pop shots at anything German.
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 03-13-10, 12:30 PM   #3
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Unfortunately there's no way to model that with sh5. Once the plane takes off it's either going to attack or it's not
wamphyri is offline   Reply With Quote
Old 03-13-10, 12:56 PM   #4
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

As others have said, this basically fixes a bug that's not a bug.

There's nothing wrong with the planes in SH5 -- when they're told to attack you, they're more than happy to do so. Load up the Pedestal historical mission, and try to make it to the enemy convoy on the surface. Even if you stick close to the Italian task force and its two battleships, you're bound to take a pounding from their bombs and strafing.

I appreciate the effort, and I was annoyed by the planes at first, too, but after realizing they're meant to be that way, I'm sticking with things as they are.
Safe-Keeper is offline   Reply With Quote
Old 03-13-10, 01:51 PM   #5
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Historical missions are different. They can be set so the planes attack. No need for my mod for that.

When planes are from an airbase they will only use the default and in stock that means only a select few will attack. That's where my mod comes in.
wamphyri is offline   Reply With Quote
Old 03-13-10, 04:28 PM   #6
Georg_Unterberg
Machinist's Mate
 
Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
Default

Hi wamphyri,

my damage report about cannons:
Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes.

I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic.

I'm very afraid of planes now!
Georg_Unterberg is offline   Reply With Quote
Old 03-13-10, 05:44 PM   #7
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

So you're saying that all planes behave this way, even later on? So that if I'm spotted by planes carrying rockets or bombs in '43, chances are they'll just drift by? I certainly see the need for a mod if that's the case.
Safe-Keeper is offline   Reply With Quote
Old 03-13-10, 06:43 PM   #8
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by Georg_Unterberg View Post
Hi wamphyri,

my damage report about cannons:
Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes.

I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic.

I'm very afraid of planes now!
Thx georg. I have a hunch that since only some planes in the stock game were meant to attack that they didn't care what damage they did. Working on the damage is my next major project
wamphyri is offline   Reply With Quote
Old 03-14-10, 03:46 AM   #9
ShadowWolf Kell
Medic
 
Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by Georg_Unterberg View Post
Hi wamphyri,

my damage report about cannons:
Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes.

I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic.

I'm very afraid of planes now!
That's unfortunate considering the Brownings were notorious for being insufficient against other aircraft, let alone submarines.

Hurricanes were armed with 8 .30 Browning MGs, and really didn't carry enough ammunition to do more than cause minor damage to a sub without the use of bombs or rockets. Another consideration was their fixed convergence, which mitigated damage even more by spreading it around.

They could cause havok on easily damaged external system though, like the periscopes, radar, topside crew etc. Not sure about more than that. They had a hard enough time shooting down Bf-110s or bigger without burning through all their ammo. Big difference between aluminum and steel.
ShadowWolf Kell is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.