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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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MAJOR UPDATE
![]() All planes are done. I used info from the internet to determine if they were a fighter only or had bombs also. Made a few personal choices knowing that the way the code works if your spotted by a plane they will send more to your location. Given the discussion in the thread I decided that since most of the airbases in Britain only sent out hurricanes that one type would attack and the other type wouldn't . I thought this would be a decent compromise because your never going to know which is which. Stay on guard ![]() |
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#2 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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Good to hear your cleared for take off !
![]() oh, I was going to add in that it can depend which way they are coming from if they would attack also. Fighters flying escort latter on would save ammo on the way out, then use it , and if anything was left on the way back they would and did attack targets of opportunity. Same with Bombers, if for some reason they had left over ordnance they would take pop shots at anything German.
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#3 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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Unfortunately there's no way to model that with sh5. Once the plane takes off it's either going to attack or it's not
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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As others have said, this basically fixes a bug that's not a bug.
There's nothing wrong with the planes in SH5 -- when they're told to attack you, they're more than happy to do so. Load up the Pedestal historical mission, and try to make it to the enemy convoy on the surface. Even if you stick close to the Italian task force and its two battleships, you're bound to take a pounding from their bombs and strafing. I appreciate the effort, and I was annoyed by the planes at first, too, but after realizing they're meant to be that way, I'm sticking with things as they are.
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#5 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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Historical missions are different. They can be set so the planes attack. No need for my mod for that.
When planes are from an airbase they will only use the default and in stock that means only a select few will attack. That's where my mod comes in. |
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#6 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
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Hi wamphyri,
my damage report about cannons: Just started 1939 campaign and I was strafed 2x by a fighter (Hurricane?) at british east coast: Hull down to 48% - minor damage to periscopes. I think cannon fire is *very* effective - maybe too effective. Hull damage by MG fire should be decreased if possible. 2WO was injured during the attack, that was realistic. I'm very afraid of planes now! |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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So you're saying that all planes behave this way, even later on? So that if I'm spotted by planes carrying rockets or bombs in '43, chances are they'll just drift by? I certainly see the need for a mod if that's the case.
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#8 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#9 | |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
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![]() Quote:
Hurricanes were armed with 8 .30 Browning MGs, and really didn't carry enough ammunition to do more than cause minor damage to a sub without the use of bombs or rockets. Another consideration was their fixed convergence, which mitigated damage even more by spreading it around. They could cause havok on easily damaged external system though, like the periscopes, radar, topside crew etc. Not sure about more than that. They had a hard enough time shooting down Bf-110s or bigger without burning through all their ammo. Big difference between aluminum and steel. |
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