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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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Simple. Play with Map Contacts ON. And try not to upgrade your Hydrophone. The initial one can let you hear on the surface. I thought it to be a bug, but if you actually listen through it, you can clearly make out ships (faint, but you can). ATM the game is almost unplayable without Map Contacts. The sonar guy does a decent job, but the Deck Crew are morons. They're better at telling me they've spotted an aircraft while I'm raising my obs scope out of the water than spot a ship 2 km away at which I've already been shooting my gun for 20 minutes.
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#2 |
Stowaway
Posts: n/a
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Do you remember to disable travel mode when entering hostile waters?
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#3 |
Watch
![]() Join Date: Feb 2010
Location: Germany
Posts: 22
Downloads: 6
Uploads: 0
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Isn't travel mode only supposed to NOT call out for FRIENDLY targets?
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#5 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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Yes, travel mode only stops TC from dropping when friendly ships come into the vicinity (plus shallow water & land proximity). TC will still drop out when enemy ships come nearby.
However, usually the watch crew don't report them, and without a mod you can't see the smoke on the horizon even if you look around for a ship, so typically you would re-enable the TC and end up meeting that DD you couldn't see in the distance. By the time you realise it you've been blown up. ![]() As mookie says above, the TC drop-out does still work correctly - you just have to know to proceed with caution if it happens, as it's a sign of an enemy nearby. Visiting the hydrophone station is probably the best thing to do if it happens, and find out which direction they're in. |
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