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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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Quite possible I just did. The boat was at a 45 degree dive angle when I got the death screen I talked about in the OP.
Which is just ridiculous, because I was at Half Speed ahead, and while I know GWX simulated a slight downward drift at a standstill, a plummet is just... wow. Another one for the patches to fix, I suppose.
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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The few times I've been down below 150 I've gone from seemingly fine, perhaps slightly worried to INSTA DEAD. No consistent damage results, no warnings, just "you're dead". There needs to be more of an area where it's clear you're gonna die if you keep going but enough time to save yourself.
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2005
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Oh yeah, forgot about that. It's stock behavior to increase the downward drift the deeper you go. People have been telling that it takes ahead flank at 200m or so just to keep from sinking. At some point no amount of up planing can overcome this sink effect and you plummet. I think blow ballast might (Shift+R) might overcome it but I haven't tested.
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#4 |
Stowaway
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I think the VIIA had problems holding its depth underwater at less than 4 and a half knots
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#5 |
Ocean Warrior
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So that's why U-96 went straight to the bottom in Das Boot... it ran on the SH5 engine.
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
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I would imagine that is "depthkeeping" as in how the boat could precisely it could keep exactly X meters depth. Speed gives the planes something to work with and those are much better at fine control. I would seriously doubt that speed is necessary to prevent totally sinking like a lead anchor in real life unless your engineer severely screwed up the ballast tanks.
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