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Old 03-12-10, 05:44 PM   #1
Nisgeis
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Well, apart from the morale soup, your engine man will be able to increase your speed and it's a passive ability, so only one point per level. You can get up quite some speed (and save fuel if you are playing with limitted fuel) with your engine man properly sorted out.
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Old 03-12-10, 06:38 PM   #2
Conrad von Kaiser
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Fully upgraded in a VIIc at Flank... sorry EXTREME speed gives me 24-25knots on the surface and 2 knots in silent running instead of 1.

This next part will depend on if you run the morale mod or not

If you do, then put it in the passives that help the crew, IE sonar, radio, gun accuracy etc.

If you don't run the morale mod, then first and foremost should be the morale. You can't do much without morale, heck they won't even man the deck gun lol
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Old 03-12-10, 08:28 PM   #3
Bulkhead
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Quote:
Originally Posted by Nisgeis View Post
Well, apart from the morale soup, your engine man will be able to increase your speed and it's a passive ability, so only one point per level. You can get up quite some speed (and save fuel if you are playing with limitted fuel) with your engine man properly sorted out.
Yes, i have give engine man some points, for speed, but i will also priority the points to run silent, "sound coating" or someting....

I play 100% realism
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Old 03-12-10, 08:42 PM   #4
SteamWake
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After the cook...

Yes then I put points into the engine men, then i pump some points into number one which is supposed to recude morale decay, then the sound guy, lastly the torpedo crew to give me those uber splosive torpedos level 2
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Old 03-12-10, 09:00 PM   #5
Bulkhead
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Okai, theres me, the skipper. And below me theres three men. I never did put any points into these three because they where alredy....uhm....filled up.
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