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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Well, apart from the morale soup, your engine man will be able to increase your speed and it's a passive ability, so only one point per level. You can get up quite some speed (and save fuel if you are playing with limitted fuel) with your engine man properly sorted out.
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#2 |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
Uploads: 0
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Fully upgraded in a VIIc at Flank... sorry EXTREME speed gives me 24-25knots on the surface and 2 knots in silent running instead of 1.
This next part will depend on if you run the morale mod or not If you do, then put it in the passives that help the crew, IE sonar, radio, gun accuracy etc. If you don't run the morale mod, then first and foremost should be the morale. You can't do much without morale, heck they won't even man the deck gun lol |
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#3 | |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
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I play 100% realism
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KHJ |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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After the cook...
![]() Yes then I put points into the engine men, then i pump some points into number one which is supposed to recude morale decay, then the sound guy, lastly the torpedo crew to give me those uber splosive torpedos level 2 ![]()
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#5 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
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Okai, theres me, the skipper. And below me theres three men. I never did put any points into these three because they where alredy....uhm....filled up.
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