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Old 03-12-10, 03:55 PM   #1
Grim Nigel
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Does anyone know if its possible to modify the minimum "green bar" level to keep engines running or is that hard coded like a lot of other unmoddable stuff?

After a little study it seems the green bars in both engine rooms need to be maintained at fairly high levels just to keep the engines ticking over. It would be a little more realistic if speed dropped instead of engines being cut completely, but a reduced minimum level would be a compromise if nothing else could be done about it.
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Old 03-12-10, 04:28 PM   #2
Jimbuna
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The quickest and simplest way is to play using 'no fatigue'
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Old 03-12-10, 05:04 PM   #3
Gilbou
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Use SH3 Commander. You have various fatigue models available.
Either choose no fatigue or GWX/8h model (I use this one works
very fine)
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Old 03-12-10, 06:29 PM   #4
krashkart
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Quote:
Originally Posted by Grim Nigel View Post
Does anyone know if its possible to modify the minimum "green bar" level to keep engines running or is that hard coded like a lot of other unmoddable stuff?

After a little study it seems the green bars in both engine rooms need to be maintained at fairly high levels just to keep the engines ticking over. It would be a little more realistic if speed dropped instead of engines being cut completely, but a reduced minimum level would be a compromise if nothing else could be done about it.
A trick there is to qualify an officer and a petty officer or two as mechanics. With that you probably won't need many more crew members in the engine compartments.

I don't know what to modify, if anything, to tweak the efficiency bar.
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