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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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![]() Quote:
This way the ability of an escort to just hear your boat before or after an attack is not omniscient, but if they find you, they will look for you for a longer time and be able to hold contact better with active sonar. from my point of view, the big problem is trying to figure out how far and deep the passive sonar of escorts should extend. Now that we can "see" the escorts sonar, it is easier to figure out how it works and the impact tweaking can have. For example, this was from Ducimus's first WIP AI mod: ![]() my boat is silent running at depth of 120 meters (390 feet) and the passive sonar of a veteran skill 1942 escort still extends out to 800 meters. It does not take much tweaking of the sonar ability or thermal leyer to create results which are out of whack. (note this is only for illustration purposes:this has now been cut back in the latest mod). the problem is finding the happy medium so that it is not too easy or too hard, while maintaining the illusion of "realism" within the constraints of the game system.
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#2 | |
Rear Admiral
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![]() Quote:
If you wanted to make the AI tweaks i posted easier...... The noise factor for hydrophones could probably be relaxed a bit more. To the tune of adding 0.05 to 0.1 to the current hydrophone noise factor. (0.45 i think it currently is) Surface factor on active sonar could maybe be increased another by 40 or 50. Just an off the top of my head guess. Thermal layers, id leave right out. This isn't the pacific. In the atlantic, thermal layers were too deep to reach. |
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