SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-12-10, 10:39 AM   #10
GDFTigerTank
Machinist's Mate
 
Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
Default

Actually the ingame default is Magnetic.

However I have this habit from Silent Hunter IV of always switching my torpedoes over to impact - because for modded SH:4 you probably won't get a single kill for the 1st half of the war if you use the crappy magnetic exploders!

Also in SH V, I have not found where the keel depths are listed ingame to make lining up magnetic detonator shots for the keel easy. The recognition manual now just shows you the crappy ship outline rather than giving you any real information about the target like Silent Hunter IV's recognition manual did.
GDFTigerTank is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.