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#1 |
Watch
![]() Join Date: Mar 2010
Posts: 19
Downloads: 3
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I just unlocked the pre-heat torp ability but when I go to speak to the torpman and I ask him to pre-heat torps he only says "cannot comply" is how do you get him to do his job?
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#2 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
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They always say they cant do it.
If you see the little WoW buff in the corner then it still worked. If not, then you need to get the mans morale up! Give him some stew man. |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Gotta get his moral up.. either cook soup or look into mods.
Yea.. bizzare aint it.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#4 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
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Install the Morale Mod. Abilities are mostly useless without it, as morale is currently horribly bugged.
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#5 |
Watch
![]() Join Date: Mar 2010
Posts: 19
Downloads: 3
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thanks for the quick reply guys it makes sense now
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#6 |
Stowaway
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the stock-morale just reflects the morale of the sh5-customers, so it's not a bug but it's a feature
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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#8 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Does pre-heating only work on battery torps or does it work on steam torps as well?
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#9 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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Only electric torps.
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With strength I burn... |
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#10 |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
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What does this pre-heating do with the e-torpedo?
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#11 |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
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They suffered from decreased range and speed if not pre-heated. The lead/acid battery of the G7e was pulled every few days for maintenance and such to keep up the reliability.
If I remember correctly for peak performance the electric torpedo had to be pre-heated to 80 degrees Fahrenheit. If they weren't they suffered from decreased range and speed (I'll have to check more when I get home. Have a decent book about it but they don't exactly like me reading that stuff here at work lol) |
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#12 | |
A-ganger
![]() Join Date: Mar 2010
Posts: 72
Downloads: 54
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From uboat.net:
G7e Quote:
![]() But for the G7e it seems to be mandatory, right? |
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#13 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
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God I really hate the RPG element. Can someone make a mod that will enable me to have a crew of Night Elves.
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#14 |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
Uploads: 0
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Only if we can get stealth for the sub that makes us invisible and gives a critical shot if you fire direct from stern.
Just have to watch out for those english boats, some of them have +20 perception tower of unlimited spotting. They'll see you all the way down to crush depth. Working in tandem with the Destroyer of elite sub crews and their +5 Depth Charges of rage they can take out a whole sub pen with one depth charge. Also Saw the pre-heating thing mentioned on one of the loading screens last night. I don't know if it's mandatory or not but because of that notice I would assume it may have an effect. If I remember I'll try to do a speed test tonight when I get home |
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#15 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Yeah, my understanding was the heating affected the battery. Steam torps wouldn't be affected by this process, not having a battery.
It looks like the stock behavior is that G7e torps not using the pre-heat ability go at their heated speed and when you use the pre-heat ability they go even faster ![]() As for the range difference... I don't know if SH5 considers torpedoes to have a max distance range or a max time duration. |
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