SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-11-10, 05:23 PM   #1
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

thank you sooo much!!
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 03-11-10, 06:51 PM   #2
Church SUBSIM
Weps
 
Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
Default

Thank you for this! Will load it up and report back with any bugs/glitches.

One think that needs to be tackled as well is the proper dates for ships being in the campaign. Victory cargos in '39? It's almost as if they devs just threw ships in at random.
__________________

Church SUBSIM is offline   Reply With Quote
Old 03-11-10, 07:21 PM   #3
L3TUC3
Mate
 
Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
Default

Quote:
Originally Posted by Church SUBSIM View Post
Thank you for this! Will load it up and report back with any bugs/glitches.

One think that needs to be tackled as well is the proper dates for ships being in the campaign. Victory cargos in '39? It's almost as if they devs just threw ships in at random.
That's not hard to do either. You just need to identify the ships and find their appropriate .cfg. There you can alter the appearancedate they're allowed to appear on the seas to a later date.

No more invasions of liberties that way.

Anyway, it's a pretty big list of things that needs to be smoothed out for the campaign. But it's easily scripted at least.
L3TUC3 is offline   Reply With Quote
Old 03-12-10, 07:21 AM   #4
Kromus
Lieutenant
 
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
Default

I don`t understand this: You rewrote *.tsr files for information what to do but don`t rewrote *.cfg campaign files. I don`t think it will affect campaing unless you also fully edit *.cfg files there.

For example: Total Germany, original mission to sink 100K tons on South Western Approaches changed to 50K. I don`t think game will take that in account and you will still need 100K unless you cange that in *.cfg file like this:

Your description:

Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 50,000 tons of cargo in South Western Approaches

My changes:

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000=>50,000_tons_of_cargo_in_South_Western_Approaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000=>50000
NumOfShips=0

Just example, did not try it yet but I think these are critical values to change not just text information in *.tsr. I want to start new campaign but don`t want get anything borked.
Kromus is offline   Reply With Quote
Old 03-12-10, 07:25 AM   #5
L3TUC3
Mate
 
Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
Default

Quote:
Originally Posted by Kromus View Post
I don`t understand this: You rewrote *.tsr files for information what to do but don`t rewrote *.cfg campaign files. I don`t think it will affect campaing unless you also fully edit *.cfg files there.

For example: Total Germany, original mission to sink 100K tons on South Western Approaches changed to 50K. I don`t think game will take that in account and you will still need 100K unless you cange that in *.cfg file like this:

Your description:

Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 50,000 tons of cargo in South Western Approaches

My changes:

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000=>50,000_tons_of_cargo_in_South_Western_Approaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000=>50000
NumOfShips=0

Just example, did not try it yet but I think these are critical values to change not just text information in *.tsr. I want to start new campaign but don`t want get anything borked.
I changed both .cfg and .tsr files.
L3TUC3 is offline   Reply With Quote
Old 03-12-10, 07:38 AM   #6
Kromus
Lieutenant
 
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
Default

No you did not. I just redownloaded your mod to be sure.

Examples from campaign.cfg (Total Germany folder)

#1:

[Campaign.CampObj.MacroObj 5]
ObjectiveID=TG_British_Coastal_Waters
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Coastal_Shipping
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false
IsFailed=false
GenAchiev=OBJ British Coastal Waters Succesful
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland
[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Sink_50,000_tons_on_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=false
[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=50000
NumOfShips=0

#2:

[Campaign.CampObj.MacroObj 3]
ObjectiveID=TG_British_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=BritishSupplies
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false
IsFailed=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland
[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000_tons_of_cargo_in_South_Western_A pproaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false
[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000
NumOfShips=0

You maybe uploaded older files that still needed to be changed could you please look at it again?

I like this mod, just want to be sure everything is allright.




Kromus is offline   Reply With Quote
Old 03-12-10, 08:06 AM   #7
Coldcall
Chief
 
Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
Default

I tried this mod but noticed that the completion indicator for tonnage sunk still shows the old 100K value. In other words the campaign notes say i only have to sink 50K tons but the little marker showing how close you are to target is still behaving as if i have to sink 100K tons.

Hope I explained that ok :-)

I'm not complaining as i can do without the graphic representation just wondering if it also means the campaign wont actually acknowledge the new reduced targets having been met.
Coldcall is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.